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Re: Mods by difficulty, for future devs

Posted: Thu May 30, 2019 3:33 pm
by King of Worms
Very good find/memory :)
I completely forgot it used to be like this! That might indeed help.
If a need arises, I can provide some textures for the mod

Re: Mods by difficulty, for future devs

Posted: Thu May 30, 2019 3:45 pm
by Hazelnut
I've not wanted to say much about birds mod situation, but I did look at it and sort of get it working from the scripting POV, however the bird prefabs / graphics were broken - well something was wrong anyway. (not really my area of expertise)

I think it can be fixed, but I was hoping UV will drop by and do it himself. He does have a habit of disapearing for a while then reapearing. Anyway, I don't think going back to the old version from before mod support.

Re: Mods by difficulty, for future devs

Posted: Tue Jun 11, 2019 6:39 pm
by meritamas

Re: Mods by difficulty, for future devs

Posted: Wed Jun 12, 2019 10:40 am
by King of Worms
Pls include this in the OP, thank you Jay!

Populate the underwater areas with unused water sprites (7)
viewtopic.php?f=12&t=2167


PS: Shouldnt this thread be the one that always stays on the top? Sticky we call it?

Re: Mods by difficulty, for future devs

Posted: Wed Jun 12, 2019 10:45 am
by King of Worms
Hazelnut wrote:
Thu May 30, 2019 3:45 pm
I've not wanted to say much about birds mod situation, but I did look at it and sort of get it working from the scripting POV, however the bird prefabs / graphics were broken - well something was wrong anyway. (not really my area of expertise)

I think it can be fixed, but I was hoping UV will drop by and do it himself. He does have a habit of disapearing for a while then reapearing. Anyway, I don't think going back to the old version from before mod support.
Lets hope it happens this year :) Or at least this decade :D

Re: Mods by difficulty, for future devs

Posted: Wed Jun 12, 2019 1:21 pm
by Deepfighter
Just wanted to let you know, that I "sticky" that thread, as it seems a great way in getting an overview on future mod projects or for (new) developer(s) to pick some general mod ideas. :)

Re: Mods by difficulty, for future devs

Posted: Tue Jun 18, 2019 4:14 pm
by Baler
As the King of Worms commands I'll post a link to my lazy list of mod ideas.
Mod Ideas, Mostly Unoriginal: viewtopic.php?f=12&t=2175

I'm just adding anything and everything I can think of as a mod for DFU. primarily things for player immersion or interaction. Leaning away from graphic only mods.

Re: Mods by difficulty, for future devs

Posted: Tue Jun 18, 2019 7:21 pm
by King of Worms
Yes I think Baler has a very good list, the dificulty is ofc various as there are many ideas, but they are all sorted and to the point. I like many of those, they are RPG classics.

Re: Mods by difficulty, for future devs

Posted: Sat Jul 06, 2019 1:58 am
by jayhova
Jay_H wrote:
Sat May 18, 2019 6:24 pm

Recreation of "Birds in Daggerfall" mod 4
Might want to update this

Re: Mods by difficulty, for future devs

Posted: Sat Jul 06, 2019 2:37 am
by Jay_H
Yes, thank you.