Endless wagon prompts on exit

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jayhova
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Re: Endless wagon prompts on exit

Post by jayhova »

pango wrote: Sun Jul 21, 2019 11:01 am Here we go, Gaerwing's Guard, Wayrest, secondary dungeon exit door.
Accessing wagon by clicking on it works, but not by proximity, because the proximity is computed from the StartMarker and not exit doors...
Here is hoping this can be fixed so it works with multiple exits and not just with the start. This is a great QOL improvement.
Remember always 'What would Julian Do?'.

BansheeXYZ
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Re: Endless wagon prompts on exit

Post by BansheeXYZ »

Not that I care either way, but is there anything stopping proximity checks on multiple exits? I don't know how LOS works exactly, so I'm wondering if people will get confused because their crosshair is slightly to the left of the exit texture or something.

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pango
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Re: Endless wagon prompts on exit

Post by pango »

It's purely a technical reason; current implementation uses the proximity to the StartMarker (the location you spawn in) instead of the proximity to exit doors for simplicity (also because Hazelnut didn't know about dungeons with multiple exits).
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