Here is hoping this can be fixed so it works with multiple exits and not just with the start. This is a great QOL improvement.
Endless wagon prompts on exit
- jayhova
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Re: Endless wagon prompts on exit
Remember always 'What would Julian Do?'.
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Re: Endless wagon prompts on exit
Not that I care either way, but is there anything stopping proximity checks on multiple exits? I don't know how LOS works exactly, so I'm wondering if people will get confused because their crosshair is slightly to the left of the exit texture or something.
- pango
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Re: Endless wagon prompts on exit
It's purely a technical reason; current implementation uses the proximity to the StartMarker (the location you spawn in) instead of the proximity to exit doors for simplicity (also because Hazelnut didn't know about dungeons with multiple exits).
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart