As I understand, special advantages/disadvantages are currently binary - either you have it or you don't.
In some cases (or perhaps in all cases) though, I think they should be getting stronger as your character advances to higher levels. The justification for this is that they are communicated as 'class (dis)advantages'. Let's say you create a 'Warlock' class. If the advantage belongs to the Warlock class, one would assume that a Level 15 Warlock would benefit from the given advantage more than a Level 2 Warlock. Same goes for disadvantages.
I'll give just two examples now
1. Spell absorption. Now, it's you have it or you don't, while I think it should be more like: a Level 1 character of such class would have a 5% chance of absorbing spells, at level 2, it would be 10% and it could max out e.g. at level 19 with 95% or at level 20 with 100% depending on whether 100% absorption is not considered too big an advantage.
2. Accute hearing. Now, a Level 1 character of a class with such ability might hear a little better than others while a Level 20 character might hear things from like 3 times as far away.
What do you think?
One more explanatory note. So far, I have been proposing 'unleveling' things, now, I seem to be going in the opposite direction. With all previous proposals maintained, this is because in this exceptional instance, I think character level does have a role to play (maybe this should be the only role it plays).
Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
1 post • Page 1 of 1
At this point, I aim to improve DFU by formulating ideas and working out some details of how things could work better.