Mod Ideas, Mostly Unoriginal

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Baler
Posts: 133
Joined: Thu May 23, 2019 1:39 am
Location: Earth

Mod Ideas, Mostly Unoriginal

Post by Baler » Mon Jun 17, 2019 9:01 am

So many mods, so little time.
I'm just going to keep adding to this list for fun.

1. Harvest-able alchemy ingredients in the world.
2. Mineable ore,metals / Choppable trees,woods / skinnable animals
3. Blacksmithing, Leather working, tailoring
4. custom monster, armour, weapons
5. casting reagents
6. necromancy/druidism
7. weapon/armour sockets + gems
8. Bag of holding
9. Gambling
10. Monster taming
11. Business Investments
12. Trade Routes
13. Farming
14. Custom Housing
15. Cooking & Brewing
16. Wild tamable horses / 'monster horses'
17. Town invasions
18. Pirate ships/Trade Ships
19. hunger/thirst system
20. enhanced weather
21. enhanced holidays
22. achievements
23. grave robbing
24. Trasure Maps expanded
25. Puzzles
26. Containers
27. lockpick mini game
28. Fishing
29. player made traps
30. collectables / vanity house deco
31. multi stage boss
32. cheat menu
33. faction warfare
34. mmorpg style hotbar
35. TES item Favorite
36. Grappling hook, just cause style
37. diverse dungeon entrances
38. custom audio ambient/music/footsteps/material/etc
39. world map markers/notes
40. adjustable haggling
41. Werevulture , Werelion, Werecrocodile, Werebear, Wereshark, Werebat
42. Oblivion realm
43. Mayor / King system
44. On the fly looting (fallout 4 style)
45. levelable equipment
46. outposts/campsites in the wild
47. trade commodities
48. combat dummy for testing
49. Transmogrification
50. Fireworks
51. set gear (equip all pieces for bonus)
52. additional equip slots for things like a lantern on 'belt loop'
53. civilian thieves (careful not to bump into an npc thief)
54. npc adventurers

Changelog:
Spoiler!
June 18, 2019 - added up to 54
June 17, 2019 - Ended on 24, added up to 36, 43
Last edited by Baler on Tue Jun 18, 2019 4:19 pm, edited 3 times in total.
DFU Discord Link: http://discord.gg/HXMrKU6

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King of Worms
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Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
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Re: Mod Ideas, Mostly Unoriginal

Post by King of Worms » Tue Jun 18, 2019 9:06 am

nice list and ideas, you should link it here viewtopic.php?f=12&t=2094

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