Imagine if a mod could set up a different template per crime committed. Your Personality, Streetwise, and Etiquette skills could factor in for each decision, challenging an RNG roll to (A) get off free (B) reduce the sentence (C) suffer the ordinary sentence, or (D) increase the sentence.
>> Not guiltyYou, PersonName, are accused of the crime of Burglary. If you plead not guilty and are found guilty, you will face 120 gold pieces in fines and 1 day in prison.
(I wasn't even there) = attempt to get off free (0 int required)On what basis will you plead?
(I had a similar object but it's mine legally) = attempt to get off free (30 int required)
(It's the object but we previously agreed that it was mine) = attempt to get off free (50 int required)
(I stole it because I'm poor and desperate) = attempt to reduce sentence (0 int required)
(I stole it but as a test of security) = attempt to reduce sentence (20 int required)
(I stole it but I was going to return it out of remorse) = attempt to reduce sentence (40 int required)
(I stole it because a guild required me to, which I can't name) = attempt to reduce sentence (60 int required)
A high intelligence skill could make more options available, whereas a low INT skill could leave only the dumbest, and therefore least successful, options available.
Further choices could become available afterward:
>> I wasn't even there
(I woke up this morning and have no recollection) (0 int required)
(The guards hate my race and are accusing me of things) (40 int required)
(I'm guilty of a different crime and this isn't my court case) (80 int required)
>> I'm guilty of a different crime and this isn't my court case
OrYour skill in Etiquette sways the judge and convinces him of your argument. You are released, much to the chagrin of the town guard.
OrThe judge feels insulted by your attempts to convince him. You are sentenced to pay 240 gold and 2 days in prison.
The judge finds you guilty but is sympathetic. You are given the original sentence meted to you.