Sanity Mechanic
Posted: Wed Jul 31, 2019 5:05 pm
I've been playing with my dungeon ambient light down to 0.3, so I have to use torches, and it reminded me of the game Darkest Dungeon, where your party members lose sanity as they explore dungeons without torchlight, fight terrifying monsters, etc.
I think a mod that adds a similar to system to Daggerfall Unity would be really great for immersion. Your maximum sanity could be your Willpower*0.5 + your Hardened Score (I'll get to this later) + 10.
You could lose sanity from:
The one big problem with this idea is that it kind of screws over the roleplaying for characters who are supposed to be battle hardened warriors, immoral assassins, or savage vampires, who shouldn't be losing sleep over killing someone or exploring a few tough dungeons, and who realistically would never complete find comfort in the gods through temple quests or drink away their sorrows. This can be fixed through the player's Hardened Score.
The players Hardened Score increases their maximum Sanity, and could be increased by:
I think a mod that adds a similar to system to Daggerfall Unity would be really great for immersion. Your maximum sanity could be your Willpower*0.5 + your Hardened Score (I'll get to this later) + 10.
You could lose sanity from:
- Exploring dungeons
- Exploring dungeons without a light source (if player torch is on)
- Failing quests or being kicked out of a guild
- Fighting undead enemies
- Being turned into a Vampire or Werewolf
- Committing murder
- Exploring towns/cities during the day
- Resting at inns
- Completing quests
- Completing quests for holy temples
- Drinking alcohol
- Sleeping with prostitutes
- Resting in your own home
The one big problem with this idea is that it kind of screws over the roleplaying for characters who are supposed to be battle hardened warriors, immoral assassins, or savage vampires, who shouldn't be losing sleep over killing someone or exploring a few tough dungeons, and who realistically would never complete find comfort in the gods through temple quests or drink away their sorrows. This can be fixed through the player's Hardened Score.
The players Hardened Score increases their maximum Sanity, and could be increased by:
- Losing sanity through any of the above methods (especially murder)
- Being a Vampire or Werewolf for an extended period of time
- Going to jail