Saving Custom Classes

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
ShortBeard
Posts: 26
Joined: Tue Aug 06, 2019 1:10 pm

Re: Saving Custom Classes

Post by ShortBeard » Sun Aug 11, 2019 3:45 pm

Hey guys,

I'm looking into being able to add this now. I've had the idea to just add "Save Class" and "Load Class" buttons on the custom class creation window

A question for you guys, would you like classes saved BEFORE adding the additional bonus points & choosing background? Or should additional points and background be part of the character build for when you export and share with others? Trying to get a general consensus on this to determine what to do next.
Last edited by ShortBeard on Mon Aug 12, 2019 2:38 pm, edited 1 time in total.

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Jay_H
Posts: 2825
Joined: Tue Aug 25, 2015 1:54 am

Re: Saving Custom Classes

Post by Jay_H » Mon Aug 12, 2019 2:15 pm

Before. Those additional modules aren't part of class selection, but character background. The same class can greatly vary in origin and personality ;)

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mikeprichard
Posts: 712
Joined: Sun Feb 19, 2017 6:49 pm

Re: Saving Custom Classes

Post by mikeprichard » Mon Aug 12, 2019 2:36 pm

Agree with Jay - before allocating points and background would be fine. The biggest thing for me would be saving skill/advantage/disadvantage selections. Thanks to ShortBeard again for taking the initiative!

ShortBeard
Posts: 26
Joined: Tue Aug 06, 2019 1:10 pm

Re: Saving Custom Classes

Post by ShortBeard » Mon Aug 12, 2019 2:39 pm

Awesome, thankfully that's probably the easier one to do too. I can't guarantee I can get it done, but I'm making decent progress so far, so time will tell!

Thanks for the input guys :)

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