My list of suggestions for Daggerfall Unity mods

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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BadLuckBurt
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Re: My list of suggestions for Daggerfall Unity mods

Post by BadLuckBurt »

Ralzar wrote: Thu Dec 05, 2019 12:21 pm Hm... my Climates & Cloaks could really use a tent function...
Those tent models are pretty crappy, they have no textures. I think they were supposed to be used during a siege or sth.

Having a proper tent would be awesome though, lakeside camping is the best.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Ralzar
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Re: My list of suggestions for Daggerfall Unity mods

Post by Ralzar »

BadLuckBurt wrote: Thu Dec 05, 2019 1:06 pm
Ralzar wrote: Thu Dec 05, 2019 12:21 pm Hm... my Climates & Cloaks could really use a tent function...
Those tent models are pretty crappy, they have no textures.
Oh right. It's like the armor and wall axes. Those models look just awful. Shouldn't someone mod that? Or is that so deep in the classic code no one has managed yet? And you'd need some actual skin textures...
Allthough even just taking existing paperdoll armor, axe and shield textures and just stretching it over the 3D model would be an improvement:D

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BadLuckBurt
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Re: My list of suggestions for Daggerfall Unity mods

Post by BadLuckBurt »

Ralzar wrote: Thu Dec 05, 2019 1:49 pm Oh right. It's like the armor and wall axes. Those models look just awful. Shouldn't someone mod that? Or is that so deep in the classic code no one has managed yet? And you'd need some actual skin textures...
Allthough even just taking existing paperdoll armor, axe and shield textures and just stretching it over the 3D model would be an improvement:D
There's 3D armour? I think I've seen the wall axes at some point but don't remember the armour, there's just too many freaking models. I also spotted an untextured anvil and weird stair and dungeon meshes that were all black.

Anyway, all models in the game can be replaced using the same method Handpainted Models uses. You can also add new objects in that way.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Ralzar
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Re: My list of suggestions for Daggerfall Unity mods

Post by Ralzar »

Oh and untextured catapults.

For seeing the armor: just complete Hazelnuts new master fighters guild quest ;)

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Hazelnut
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Re: My list of suggestions for Daggerfall Unity mods

Post by Hazelnut »

its an armor stand, and yes it's untextured but looks okay due to colours. I also used a catapult, but that looks textured. (added after your testing Ral)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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