[Feature request] Posterization effect

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
imsobadatnicknames
Posts: 371
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: [Feature request] Posterization effect

Post by imsobadatnicknames »

I know this is an odd choice on my part but D.R.E.A.M. textures + retro rendering post-processing ends up looking really cool when you're looking at a surface at a close distance

Image

Now I wonder if it'd be possible to get some sort of CRT scanline filter going on, I'd go amazing with retro rendering (then again, I could just whip out my old CRT monitor and check if it still works)
Last edited by imsobadatnicknames on Tue Sep 01, 2020 9:37 pm, edited 1 time in total.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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DigitalMonk
Posts: 111
Joined: Sun Nov 10, 2019 8:01 pm

Re: [Feature request] Posterization effect

Post by DigitalMonk »

That feels like a voxel engine to me. That's the only way you would normally see that much detail at that low of a resolution... Which is extremely cool and retro, because I really wanted to see voxel engines succeed more back in the day

Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Re: [Feature request] Posterization effect

Post by Regnier »

what does it look like with Pure Vanilla Extract and Handpainted Models?

Could be really cool

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