Are Morrowind Style Weapons Better?
Posted: Sat Oct 12, 2019 10:27 pm
To me, Morrowind is what daggerfall should/could have been. it took the same formula but learned from the mistakes of the past; the problems with battlespire and daggerfall is that it most certainly favored a battlemage, for instance. it solved other issues as well:
-Armor and stealth became linked, as they should.
-Armor required skill to use, as one would expect.
-Weapon choices actually mattered. reach, speed, and even damage amount for different swings.
-Combat became more interesting, but still true to it's GURPS system roots.
https://en.uesp.net/wiki/Morrowind:Combat
Morrowind combat is just all around better in every conceivable way.
https://en.uesp.net/wiki/Daggerfall:Combat
daggerfall combat, on the other hand, is basically a matter of kiting an opponent and choosing the best direction that offers the best chance to hit; one would think combos would be effective, but in reality you want to stab
So specifically here are some longswords in the iron category from morrowind] and a commentary.
NAME CHOP SLASH THRUST SPEED REACH
Iron Saber 5−18, 4−16, 1−4 1.4 1.0
Clearly superior in its class; it's fast but trades off high chop and slash for a pathetic thrust.
Iron Broadsword 4−12, 2−12, 2−12 1.25 1.0
A "all rounder" type sword that is the slowest in its class, but easiest to use.
Iron Longsword 2−13, 1−18, 4−16 1.35 1.0
A sword that emphasizes thrusts and slashes with reasonable speed and balance.
Iron Claymore 1−24, 1−21, 1−14 1.25 1.0
a two handed sword that emphasizes chops and slashes but can also stab; trades defense for offense.
SO you can see these figures MATTER; people thought about them and their roleplay implications.
Daggerfall, on the other hand, has NO balancing on weapons:
a dagger is as fast as a warhammer;
a dagger does LESS thrust damage than a warhammer does.
a dagger has as much reach as a warhammer does.
a dagger is as durable as a warhammer is.
and I MAY be wrong, but a dagger is as durable as a warhammer is. I say that because it seems heavier weapons are more durable, and lighter ones like bows and daggers seem to break easy.
Either way, that's absurd. it's a lot of nonsensical, copy and paste D&D/GURPS thinking on weapons without thinking about how immersion works.
It's one thing when you're rolling dice, it's another where you are living in a world of magic before your eyes.
Here are some of my ideas IF we were to redo daggerfall weapons with morrowind type damage numbers.t:
-Armor and stealth became linked, as they should.
-Armor required skill to use, as one would expect.
-Weapon choices actually mattered. reach, speed, and even damage amount for different swings.
-Combat became more interesting, but still true to it's GURPS system roots.
https://en.uesp.net/wiki/Morrowind:Combat
Morrowind combat is just all around better in every conceivable way.
https://en.uesp.net/wiki/Daggerfall:Combat
daggerfall combat, on the other hand, is basically a matter of kiting an opponent and choosing the best direction that offers the best chance to hit; one would think combos would be effective, but in reality you want to stab
So specifically here are some longswords in the iron category from morrowind] and a commentary.
NAME CHOP SLASH THRUST SPEED REACH
Iron Saber 5−18, 4−16, 1−4 1.4 1.0
Clearly superior in its class; it's fast but trades off high chop and slash for a pathetic thrust.
Iron Broadsword 4−12, 2−12, 2−12 1.25 1.0
A "all rounder" type sword that is the slowest in its class, but easiest to use.
Iron Longsword 2−13, 1−18, 4−16 1.35 1.0
A sword that emphasizes thrusts and slashes with reasonable speed and balance.
Iron Claymore 1−24, 1−21, 1−14 1.25 1.0
a two handed sword that emphasizes chops and slashes but can also stab; trades defense for offense.
SO you can see these figures MATTER; people thought about them and their roleplay implications.
Daggerfall, on the other hand, has NO balancing on weapons:
a dagger is as fast as a warhammer;
a dagger does LESS thrust damage than a warhammer does.
a dagger has as much reach as a warhammer does.
a dagger is as durable as a warhammer is.
and I MAY be wrong, but a dagger is as durable as a warhammer is. I say that because it seems heavier weapons are more durable, and lighter ones like bows and daggers seem to break easy.
Either way, that's absurd. it's a lot of nonsensical, copy and paste D&D/GURPS thinking on weapons without thinking about how immersion works.
It's one thing when you're rolling dice, it's another where you are living in a world of magic before your eyes.
Here are some of my ideas IF we were to redo daggerfall weapons with morrowind type damage numbers.t:
Spoiler!