Expanded Attribute information

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Expanded Attribute information

Post by Ralzar »

When you open the character sheet, you can click on your attributes to get information about them. But it feels really lacking. The most natural reason for clicking on the attribute is because it is buffed or debuffed and you want to know why. Which it says nothing about.

It would be great if it could list your natural value in it and then list modifiers and their sources. This would be especially useful for identifying poison effects, but also magic items, spells cast on you etc.

And maybe also which skills are associated with it?

Firebrand
Posts: 281
Joined: Thu Jul 18, 2019 6:07 pm

Re: Expanded Attribute information

Post by Firebrand »

Ralzar wrote: Tue Oct 15, 2019 8:07 am When you open the character sheet, you can click on your attributes to get information about them. But it feels really lacking. The most natural reason for clicking on the attribute is because it is buffed or debuffed and you want to know why. Which it says nothing about.

It would be great if it could list your natural value in it and then list modifiers and their sources. This would be especially useful for identifying poison effects, but also magic items, spells cast on you etc.

And maybe also which skills are associated with it?
I like it, it's like in Oblivion. It's quite useful.

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mikeprichard
Posts: 1037
Joined: Sun Feb 19, 2017 6:49 pm

Re: Expanded Attribute information

Post by mikeprichard »

Would be great to see this.

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