Okay, but what is wrong with a penalty? Penalties are good when executed the right way. Maybe I'm misunderstanding something here again, but I'm not thinking of a simple illusion of a guild fee, that's boring and useless, but rather something that adds actual meaning and purpose to gameplay. I hate cheap "illusions" for the sake of a little "realism". My only concern before was that the idea of all guilds having a required constant monthly fee while doing quests for them would be too much considering the number of guilds and timed quests a player can have activated all at once. It could become too overwhelming and unpractical. But you were suggesting that there should be a fee simply if the player chooses to ignore a guild for some time like several months or so without doing quests for them but still want to keep rep up or regain any lost rep. This I agree with.jayhova wrote: ↑Tue Dec 31, 2019 12:38 amWell of course toward the end of the game you are enormously wealthy. I'm not thinking of it as a penalty but more like the guild expecting you to pull your weight. Bear in mind that you can always do a quest and that will likely get you more money. It's more like a reminder, you're rich and a guild member, perhaps you should be helping your fellows out.
But the entire implied purpose of the player being a member of a guild in this game in the first place is to do work for them while earning their trust and getting access to services. "Pulling your weight" is to do work, not throw money around. This is vital for both gameplay and character progress. So really, why would you ignore a guild for any length of time anyway unless you are exploring/traveling around on your own or maybe concentrating on the main quest or simply wish to abandon a guild for good. Otherwise it's simply counter intuitive to ignore a guild for long. To me it should be a difficult and meaningful decision to ignore any guild. Based on some of your suggestions, this is why I think there still needs to be a penalty of sorts to offset this unusual behavior.
Based on what we previously discussed this is what I think should be the general process:
1-join a guild
2-do quests to gain rep and rank
3-if failed a quest you lose rep and possibly rank
4-do additional quests to gain lost rep/rank
5-ignore guild for period of time while paying a set monthly fee in place of doing quests to maintain rep/rank
6-if monthly fee is ignored you eventually lose rep/rank
7-to gain back lost rep/rank from ignoring guild and fees you have 2 options
a-start paying a monthly fee to raise rep back to where you were by 5 points per fee/month
--maybe this becomes increasingly expensive per point of rep that you are trying to gain back, like previously suggested.
b-start doing quests for them again to raise rep much faster.