Yes I could modify the dungeon layout code, but I'm already chucking far more core changes for modding Interkarma's way than I think he'd like. Maybe when things are a bit calmer I might, but this is a part of the code that's been working flawlessly for ages and there's potential for introducing bugs etc. Most of my core changes are around the edges and don't have so many other parts of the system built on top of them.
The return on this change seems quite small relatively speaking, so steering clear of this for the time being at least, and not even in future if Interkarma wants me to leave the RDB layout code alone.
Me showing retraint for changing core code... well, that's new.
Lootable Dungeon Loot
- Hazelnut
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Re: Lootable Dungeon Loot
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Ralzar
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Re: Lootable Dungeon Loot
With people working on dungeon design, it might also become redundant
But, in the same vein: how about changin the sprites used for existing loot piles in the dungeons? The could even be set to dungeon-specific sprites?
Or is there allready some mechanic at work that sets loot pile image based on what it contains?
But, in the same vein: how about changin the sprites used for existing loot piles in the dungeons? The could even be set to dungeon-specific sprites?
Or is there allready some mechanic at work that sets loot pile image based on what it contains?
- Hazelnut
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Re: Lootable Dungeon Loot
Irrelavent, these dungeons will be laid out by the code I am referring to.
I have no idea what you're on about now.. this topic was about having the random furniture in dungeons be lootable. That's what i thought anyway. Sprites for loot piles are defined by the dungeon marker records as far an I know.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Ralzar
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Re: Lootable Dungeon Loot
Ah, ok. Then it’s pretty much the same as editing other parts of the dungeon. It just struck me that with all the fancy new loot pile archives you implemented, it was a bit sad that all the dungeon generated loot only used the boring original ones.Hazelnut wrote: ↑ Sprites for loot piles are defined by the dungeon marker records as far an I know.
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Re: Lootable Dungeon Loot
Another "simple" idea ruined by early 90s micro-optimizations! Curses! Foiled again!