Appropriate Starting Equipment
Posted: Wed Jan 08, 2020 8:29 am
I tried doing a search for this, but couldn't find a topic, but I can't imagine I'm the first one to suggest this.
Starting equipment in Daggerfall is pretty terrible.
Of course, it is supposed to be terrible so you have something to grow from. Still though, it allways seems weird how you start the game with equipment that has no correlation to your character. Like your axe-warrior starting with a sword or your archer without a bow (or even some arrows...).
It would be really nice, and more immersive, if the game did a check for your primary skills and assigned equipment based on this. Where each skill in the game had one item associated with it. In addition, the game should allways throw in a set of clothes, a staff(?) and some torches.
Note: all these items do not have to make perfect sense. Part of the benefit of this mod would be simply mixing up what kind of starting equipment you have.
Looking at the skill list:
Archery/Axe/LBlade/SBlade/Blunt: Iron weapon matching the skill.
Backstabbing: Piece of leather armor (if no leather, then chain, if no chain, then clothing)
Climbing: Leather Helmet (if no leather, then chain, if no chain, then clothing)
Critical Strike: Piece of leather armor (if no leather, then chain, if no chain, then clothing)
Dodging: Casual Cloak
Etiquette: Tunic or Gown
Hand-to-Hand: Monks Robe
Jumping: Pants
Lockpicking: Some gold
Medical: A Potion of Healing
Merchantile: A gem.
Pickpocket: Some gold
Running: Shoes
Stealth: Khajiit Suit
Streetwise: Piece of leather armor (if no leather, then chain, if no chain, then clothing)
Swimming: Potion of Water Breathing
Languages: An ingredient matching the language perhaps?
Magic Skills: Should affect starting spells (which is its own topic)
Starting equipment in Daggerfall is pretty terrible.
Of course, it is supposed to be terrible so you have something to grow from. Still though, it allways seems weird how you start the game with equipment that has no correlation to your character. Like your axe-warrior starting with a sword or your archer without a bow (or even some arrows...).
It would be really nice, and more immersive, if the game did a check for your primary skills and assigned equipment based on this. Where each skill in the game had one item associated with it. In addition, the game should allways throw in a set of clothes, a staff(?) and some torches.
Note: all these items do not have to make perfect sense. Part of the benefit of this mod would be simply mixing up what kind of starting equipment you have.
Looking at the skill list:
Archery/Axe/LBlade/SBlade/Blunt: Iron weapon matching the skill.
Backstabbing: Piece of leather armor (if no leather, then chain, if no chain, then clothing)
Climbing: Leather Helmet (if no leather, then chain, if no chain, then clothing)
Critical Strike: Piece of leather armor (if no leather, then chain, if no chain, then clothing)
Dodging: Casual Cloak
Etiquette: Tunic or Gown
Hand-to-Hand: Monks Robe
Jumping: Pants
Lockpicking: Some gold
Medical: A Potion of Healing
Merchantile: A gem.
Pickpocket: Some gold
Running: Shoes
Stealth: Khajiit Suit
Streetwise: Piece of leather armor (if no leather, then chain, if no chain, then clothing)
Swimming: Potion of Water Breathing
Languages: An ingredient matching the language perhaps?
Magic Skills: Should affect starting spells (which is its own topic)