Spell Points formula
Posted: Thu Jan 23, 2020 9:10 am
So I was just thinking about how if you want to make a spell user in Daggerfall, you pretty much HAVE to take Inreased Magery * 3.
I've taken a look at the formula for Max Spell Points and it's easily moddable.
At the moment it simply does this:
Intelligence * multiplier = Max Spellpoints
The default multiplier is 0.5, then you can increase it by taking Increased Magery to change it to 1, 2 or 3.
What I was thinking, was to give you additional Spell Points based on how many spellcasting skills you have in Primary and Major?
So, for example:
For each Primary Magic Skill: 20 extra spell points
For each Primary Magic Skill: 10 extra spell points
For a Magic-centered character this makes little difference, because he'll have high Int and *3 Magery, giving him around 200+ Spell Points.
But for a character with only one Spellcasting skill, and say... 60 Intelligence and no Magery advantage, he'll go from 30 to 50 spell points, which might be the difference between being able to cast a spell or not.
I've taken a look at the formula for Max Spell Points and it's easily moddable.
At the moment it simply does this:
Intelligence * multiplier = Max Spellpoints
The default multiplier is 0.5, then you can increase it by taking Increased Magery to change it to 1, 2 or 3.
What I was thinking, was to give you additional Spell Points based on how many spellcasting skills you have in Primary and Major?
So, for example:
For each Primary Magic Skill: 20 extra spell points
For each Primary Magic Skill: 10 extra spell points
For a Magic-centered character this makes little difference, because he'll have high Int and *3 Magery, giving him around 200+ Spell Points.
But for a character with only one Spellcasting skill, and say... 60 Intelligence and no Magery advantage, he'll go from 30 to 50 spell points, which might be the difference between being able to cast a spell or not.