Always a New Dungeon

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Jay_H
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Always a New Dungeon

Post by Jay_H » Sat Feb 01, 2020 8:47 pm

Suggestion: when a quest, map, or other event reveals a dungeon to you, it's guaranteed or heavily weighted toward being a new one. This would increase the ability to find witch covens in ordinary playthroughs and ensure more variety of dungeons when starting in a region.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
See the Daggerfall Unity Wiki on the UESP.

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Helegad
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Re: Always a New Dungeon

Post by Helegad » Sun Feb 02, 2020 1:50 am

+1 for this. There really is no reason I should be revisiting the same one-shot places with the ridiculous number that's available.

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Baler
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Re: Always a New Dungeon

Post by Baler » Sun Feb 02, 2020 2:09 am

I like this idea, I'd also like to see greater randomization in where quest npc/item/etc are placed inside dungeons.
When i'm grinding guild quests I can usually speedrun a completed dungeon to get right to where the quest npc/item usually is. :|

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Hazelnut
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Re: Always a New Dungeon

Post by Hazelnut » Tue Feb 04, 2020 12:58 pm

Jay_H wrote:
Sat Feb 01, 2020 8:47 pm
Suggestion: when a quest, map, or other event reveals a dungeon to you, it's guaranteed or heavily weighted toward being a new one. This would increase the ability to find witch covens in ordinary playthroughs and ensure more variety of dungeons when starting in a region.
What makes you think that maps reveal already known places? That is not how they should be working, so it's a bug with my code if they are.

Interkarma would have to speak to quest place revealing algorithm. I assume it matches classic.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

TheYellowDart
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Re: Always a New Dungeon

Post by TheYellowDart » Tue Feb 04, 2020 2:28 pm

I definitely agree with this. Is it quest related? I wonder if the issue is that certain quests specify a certain type of dungeon if possible, e.g. the Atronach Hunting quest for the MG might prefer to send you to a laboratory, causing repetitive dungeon selection if the province only has one or two of that type of dungeon.

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Jay_H
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Re: Always a New Dungeon

Post by Jay_H » Tue Feb 04, 2020 5:42 pm

Hazelnut wrote:
Tue Feb 04, 2020 12:58 pm
What makes you think that maps reveal already known places? That is not how they should be working, so it's a bug with my code if they are.
Assumption, nothing more. I was sure that's the way it worked in classic and assumed DFU would be the same. I could be entirely wrong on every account.
Come join Lysandus' Tomb, a Daggerfall Unity fan Discord.
See the Daggerfall Unity Wiki on the UESP.

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