Should atronach's bleed?

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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hannafamilycomputer
Posts: 60
Joined: Wed Sep 25, 2019 12:19 am

Should atronach's bleed?

Post by hannafamilycomputer » Mon Feb 03, 2020 4:12 pm

(I guess this would be changing something, so maybe a feature request? I'll just put it here)

I just realized last night when I was playing that Iron atronach's bleed upon hitting them.

I think it should be changed to like a magic blast (in enemy spellcasting animations)or bone dust animation when hit.

(Flesh should still bleed)

L57
Posts: 207
Joined: Tue Dec 31, 2019 7:53 pm
Location: Moscow, Russia

Re: Should atronach's bleed?

Post by L57 » Mon Feb 03, 2020 7:50 pm

Don't know. Maybe they are still half-flesh creatures after all? It's strange that you are able to damage iron atronach as well as flesh one.

These atronachs look as lazy as centurions in TES3 and later games to me. When I first met Dwemer centurion in Morrowind (Morrowind was my first TES experience), I have fled in terror presuming that I cannot damage much this metal machine with my steel axe. Disappointment was huge when I realized that in theory I can hammer it to death even with a chitin knife.

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numidium3rd
Posts: 55
Joined: Sun Mar 25, 2018 12:34 am

Re: Should atronach's bleed?

Post by numidium3rd » Tue Feb 04, 2020 5:53 am

In my opinion the undead dust would work best if we're only using vanilla assets. The magic sparkles on hit might confuse players. Sparks would be perfect but we'd need a mod for that.

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