Paperdoll project - anyone to pick up the torch/contribute?

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BadLuckBurt
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt » Wed Mar 04, 2020 6:43 pm

Hazelnut wrote:
Wed Mar 04, 2020 6:39 pm
KoW, could you please clarify what you mean by missing clothes? I'm confused whether you're saying that the command is missing some or the image files you have are missing some.
Its not the command thats missing the clothes but the original dump of all the variation images that the upscales were based off, unless I misunderstood

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Hazelnut
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by Hazelnut » Wed Mar 04, 2020 6:49 pm

Ah, okay thanks for clarifying. So when I made that command I had it generate all of the clothing items the game can create, with all variants for clothes where the variants can't be switched by 'use' function in inventory window. It's possible I made a mistake so bear that in mind.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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King of Worms
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms » Wed Mar 04, 2020 10:11 pm

Hazelnut wrote:
Wed Mar 04, 2020 6:39 pm
KoW, could you please clarify what you mean by missing clothes? I'm confused whether you're saying that the command is missing some or the image files you have are missing some.
To clarify. The dump is not missing anything. I have all these clothing parts on my HDD as loose files which I than load in the game.

What is actually missing, are those clothes in the inventory. They dont appear there - they are missing. I see those items on my disk, but they are not in the game when I type "add_all_equip clothing" or "add_all_equip clothingAllDyes"
So when I made that command I had it generate all of the clothing items the game can create, with all variants for clothes where the variants can't be switched by 'use' function in inventory window
No, the variant switching is working. In the inventory, and equipped on the paperdoll as well

We are missing stuff like this for example:
All shirts with red belt
242_84-0_Green.png
242_84-0_Green.png (84.83 KiB) Viewed 128 times
These scholar cloaks
242_49-0_Aquamarine.png
242_49-0_Aquamarine.png (212.7 KiB) Viewed 128 times
Belt with suspenders:
242_105-0_Grey.png
242_105-0_Grey.png (40 KiB) Viewed 128 times
Last edited by King of Worms on Wed Mar 04, 2020 10:36 pm, edited 2 times in total.

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King of Worms
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms » Wed Mar 04, 2020 10:28 pm

Ok and to top it... majority of female armors are bugged :D

Now to explain this... we 1st received a script by Lacus, it dumped all armors (and other stuff)
But later we noticed that the colors are wrong in some ocassions!
He created a new script. And the colors were right. But somehow it got messed up and we have - as I just found out - only male versions of the correct armors.

I dont even know what to do anymore :X
What I need is a correct dump of all female armors
Can someone do it please
:cry:

LACUS FOUND AND PROVIDED THE EXPORT SCRIPT AND I WAS ABLE TO GET EVERYTHING FROM THE GAME OUT - SOLVED.
Last edited by King of Worms on Thu Mar 05, 2020 12:10 am, edited 3 times in total.

BadLuckBurt
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt » Wed Mar 04, 2020 10:38 pm

Then I misunderstood, I thought they were missing from the dump. Im off to bed but one thing you can do to make sure is save with all clothes in inventory and search for all occurences of

playerTextureArchive=242
playerTextureRecord=84

and see what it says on the dye property above those lines, unless you already did sth like that. If you dont get around to it, Ill check it out tomorrow night. If they are absent, I can change the console command to log more for archive_record + dye and we can find out whats going on when it tries to create those combinations.

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King of Worms
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms » Thu Mar 05, 2020 12:09 am

BadLuckBurt wrote:
Wed Mar 04, 2020 10:38 pm
Then I misunderstood, I thought they were missing from the dump. Im off to bed but one thing you can do to make sure is save with all clothes in inventory and search for all occurences of

playerTextureArchive=242
playerTextureRecord=84

and see what it says on the dye property above those lines, unless you already did sth like that. If you dont get around to it, Ill check it out tomorrow night. If they are absent, I can change the console command to log more for archive_record + dye and we can find out whats going on when it tries to create those combinations.
If you manage to do that, it would be great, my head is already spinning. Id really appreciate it. No rush, I need to remake majority of female armors now :X

BadLuckBurt
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt » Thu Mar 05, 2020 5:58 am

No problem, I will modify the command tonight and see whats going on.

Happy to see you're back on track thanks to TheLacus, I will focus on troubleshooting while you ressurrect these with your necromancy :D

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Hazelnut
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by Hazelnut » Thu Mar 05, 2020 12:36 pm

King of Worms wrote:
Wed Mar 04, 2020 10:11 pm
Hazelnut wrote:
Wed Mar 04, 2020 6:39 pm
KoW, could you please clarify what you mean by missing clothes? I'm confused whether you're saying that the command is missing some or the image files you have are missing some.
To clarify. The dump is not missing anything. I have all these clothing parts on my HDD as loose files which I than load in the game.

What is actually missing, are those clothes in the inventory. They dont appear there - they are missing. I see those items on my disk, but they are not in the game when I type "add_all_equip clothing" or "add_all_equip clothingAllDyes"
So when I made that command I had it generate all of the clothing items the game can create, with all variants for clothes where the variants can't be switched by 'use' function in inventory window
No, the variant switching is working. In the inventory, and equipped on the paperdoll as well
Thanks for the examples, I will check into them later. One thing you may be overlooking is that the command generates clothing for the gender and race of the player character. So maybe these missing clothes are because the race is not correct? Will confirm ocne I have time.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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King of Worms
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms » Thu Mar 05, 2020 12:52 pm

I was thinking this might be a reason, but was unable to confirm it. All the races I have tested so far had the same issues.

Tested female:
Argonian
Breton
Dark elf
Nord
Redguard

Tested male:
Argonian
Breton
Dark elf
High elf
Nord
Redguard

BadLuckBurt
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Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt » Thu Mar 05, 2020 7:52 pm

King of Worms wrote:
Wed Mar 04, 2020 10:28 pm
LACUS FOUND AND PROVIDED THE EXPORT SCRIPT AND I WAS ABLE TO GET EVERYTHING FROM THE GAME OUT - SOLVED.
Could you send me that script? I'm checking the add_all_equip command and indeed, the missing clothing is not being created. I do not know why yet but I wonder why that export script manages to get them so I'd like to see what it does.

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