Paperdoll project - anyone to pick up the torch/contribute?

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
Post Reply
User avatar
King of Worms
Posts: 3033
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms » Thu Mar 05, 2020 8:35 pm

Sure, u need to place it in the unity anywhere under the "Editor" folder. I placed it under \Assets\Editor

Than it appears in the Daggerfall Tools

But maybe u can just view it elswhere

here it is:
TextureExporter.rar
(2.47 KiB) Downloaded 2 times

BadLuckBurt
Posts: 422
Joined: Sun Nov 05, 2017 8:30 pm

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt » Thu Mar 05, 2020 10:04 pm

King of Worms wrote:
Thu Mar 05, 2020 8:35 pm
Sure, u need to place it in the unity anywhere under the "Editor" folder. I placed it under \Assets\Editor

Than it appears in the Daggerfall Tools

But maybe u can just view it elswhere

here it is:
TextureExporter.rar
Thanks, I looked at the code and this takes a very different approach compared to the add_all_equip command, it's basically brute forcing the color variations directly from the texture archives. I know too little about both to say what's going on other than I'm not surprised some items are missing as add_all_equip is working with an item list that TheLacus' script ignores completely by going directly to the source.

Someone with a full understanding of how this is implemented will have to judge wether DFU is currently missing clothing items or if the brute force approach using the texture archive generated clothing that will never appear in-game because it's not defined there.

User avatar
King of Worms
Posts: 3033
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms » Thu Mar 05, 2020 10:25 pm

Agreed, those are the two possibilities. Maybe a mix of both is happening. Im quite sure some items were never seen in game? I dont know.
Problem with standard Daggerfall is, it doesnt have a console :D So I cant spawn items there.

Thing is, restoring unused content - if this is the case - should really be something to look at.
These garments are ready to use, just somehow to enable them.
Spoiler!
242_109-0_DarkBrown.png
242_109-0_DarkBrown.png (28.8 KiB) Viewed 131 times
242_41-0_DarkBrown.png
242_41-0_DarkBrown.png (133.59 KiB) Viewed 131 times
242_5-0_Red.png
242_5-0_Red.png (108.67 KiB) Viewed 131 times

User avatar
King of Worms
Posts: 3033
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms » Thu Mar 05, 2020 10:43 pm

Damn!!!!! Screen grabbing from Daggerfall is messed but look at my loot!
Exactly the things I was missing in DFU

Also, that Imp.. he casted very short paralysis on me followed by fireball. Never seen that in DFU? Might be wrong tho
Untitled-1.jpg
Untitled-1.jpg (490.2 KiB) Viewed 128 times
Also, a tunic and a man skirt (I need that :D )
Plus found that golden plated tunic later in game (not on screen)
01.jpg
01.jpg (525.58 KiB) Viewed 127 times

BadLuckBurt
Posts: 422
Joined: Sun Nov 05, 2017 8:30 pm

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt » Fri Mar 06, 2020 6:57 am

One thing I did see when I was checkin the item list in DFU code was a comment saying Check for the mens clothing so its possible the list is incomplete.

For the womens clothing the comment said Checked but going by your earlier findings it seems that one might still be incomplete as well.

My knowledge of the overall status is too limited to say anthing more so hopefully someonr who is in the know can shed more light on this

User avatar
King of Worms
Posts: 3033
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms » Fri Mar 06, 2020 2:28 pm

That one must be @Hazelnut :)

User avatar
Hazelnut
Posts: 2125
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by Hazelnut » Fri Mar 06, 2020 3:35 pm

Could you post the ingame names and icons of the missing clothing you're finding in classic please? I'll then confirm whether DFU can generate them or if they're missing.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

BadLuckBurt
Posts: 422
Joined: Sun Nov 05, 2017 8:30 pm

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by BadLuckBurt » Fri Mar 06, 2020 3:42 pm

Hazelnut wrote:
Fri Mar 06, 2020 3:35 pm
Could you post the ingame names and icons of the missing clothing you're finding in classic please? I'll then confirm whether DFU can generate them or if they're missing.
I have logged all the clothes that are being generated by your command, I will upload them to github in a bit. When comparing it to the texture archive in Daggerfall Imaging, you ll find some records that are not created at all

User avatar
King of Worms
Posts: 3033
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by King of Worms » Fri Mar 06, 2020 4:34 pm

BadLuckBurt wrote:
Fri Mar 06, 2020 3:42 pm
Hazelnut wrote:
Fri Mar 06, 2020 3:35 pm
Could you post the ingame names and icons of the missing clothing you're finding in classic please? I'll then confirm whether DFU can generate them or if they're missing.
I have logged all the clothes that are being generated by your command, I will upload them to github in a bit. When comparing it to the texture archive in Daggerfall Imaging, you ll find some records that are not created at all
Yes please... like.. there are in total 100s of entries missing - just typing the names and placing all the images as Hazelnut requested is quite hard core

I think I did it just few pages back anyway... without screens
I think its quite comprehensive

Missing from the 235 - 236 - 237 - 238 female archives:

235_15 - sandals
235_33 - body suit
235_35 - golden body suit variant 1
235_36 - golden body suit variant 2
235_41 - robe
235_49 - scholar cloak
235_59 - shirt with red belt all 4 variants (59, 60, 61, 62)
235_72 - shirt with red belt all 4 variants (72, 73, 74, 75)
235_84 - shirt with red belt all 4 variants (84, 85, 86, 87)
235_96 - shirt with red belt all 4 variants (96, 97, 98, 99)
235_100 - skirt
235_101 - skirt
-----------------
TOTAL 24 clothes missing

Missing from the 239 - 240 - 241 - 242 male archives:


239_4 - wrist ring
239_5 - hide shirt
239_6 - wrist rings
239_9 - wrist ring
239_10 - shoes
239_11 - shoes
239_15 - sandals
239_20 - male skirt
239_33 - body suit
239_34 - fancy shirt

239_35 & 36 - all variants but basic 35 and 36 are missing ( missing 37, 38) - (!! 35 & 36 should be variants of ONE shirt which change when u press USE, but here its presented like two different separate garments without working variants)

239_41 - male tunic

239_42 - fancy jacket - its not "missing" but its hidden as a variant of shirt 43! Those should be 2 separate pieces of clothing? But its called "reversible tunic" so it seems its working as intended, just it doesnt make ANY sense. Try it...

239_49 - scholar cloak
239_59 - shirt with red belt all variants (59, 60, 61, 62)
239_72 - shirt with red belt all variants (72, 73, 74, 75)
239_84 - shirt with red belt all variants (84, 85, 86, 87)
239_100 - fancy shirt
239_101 - male skirt
239_105 - belt with straight suspenders
239_109 - fancy black/gold shirt
239_110 - belt with crossed suspenders
-----------------------------------
TOTAL: 30 clothing missing

User avatar
Hazelnut
Posts: 2125
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Paperdoll project - anyone to pick up the torch/contribute?

Post by Hazelnut » Fri Mar 06, 2020 5:27 pm

Can you post your classic save with a few of these missing clothes KoW? It might just be variants that are missed or it may be entire entries. Thanks.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Post Reply