You mean from the aesthetic point of view? Hmm thats to be seen, I have a feeling that the difference to the rest of the game might make the place even more special. But the results can only be judged after some very basic shape is layed out and visualized.The only thing I'm slightly worried about is that it might be too round for Daggerfall
The contributors hall.
- King of Worms
- Posts: 4753
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Re: The contributors hall.
Nice, that will be one epic room Id say! I wonder how such a huge structure will look like, but I have good feeling about it
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- BadLuckBurt
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Re: The contributors hall.
Yes, I'll post some examples later today. If it is too round, dividing a 16 or 32 sides circle might work too. I'll probably do that so we can determine what will look best. Creating the model is very easy thankfully but I'm not looking forward to the UV-mapping bitKing of Worms wrote: ↑Sun Mar 08, 2020 9:14 am Nice, that will be one epic room Id say! I wonder how such a huge structure will look like, but I have good feeling about it
You mean from the aesthetic point of view? Hmm thats to be seen, I have a feeling that the difference to the rest of the game might make the place even more special. But the results can only be judged after some very basic shape is layed out and visualized.The only thing I'm slightly worried about is that it might be too round for Daggerfall
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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