[mod idea] Sky crossover

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Ralzar
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Re: [mod idea] Sky crossover

Post by Ralzar » Tue Mar 03, 2020 8:59 am

Yeah I gathered. I'll have to take a look at the possibility of editing the classic sky textures for a small "pixel sky" mod or something :D
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pango
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Re: [mod idea] Sky crossover

Post by pango » Tue Mar 03, 2020 12:04 pm

The classic skies are projected on a cylinder, whereas enhanced sky is projects on a sphere.
That's why I think only keeping color schemas is doable.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Ralzar
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Re: [mod idea] Sky crossover

Post by Ralzar » Tue Mar 03, 2020 12:06 pm

Ah right. That makes sense.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

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King of Worms
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Re: [mod idea] Sky crossover

Post by King of Worms » Tue Mar 03, 2020 1:03 pm

Lightning makes or breaks the game. In DFU using the enhanced sky (which is a great mod) it looks proper just here and there.

Few touches in this department can make the game look 100% better.

The most atrocious thing is the light curve, which culminates in the LED supernova during the mid of the day, completely eradicating any traces of mood.
I think if the night is - 10 and day is +10 on a scale, than the day max should be +5 only and the rest of the curve smooth out accordingly.

Some nice colors would also make a great change.

This whole sky and weather system can make the game look stunning compared to what we have now.

I think maybe using the color scheme similar to the original Daggerfall background would be a good start? Anything would be a good start really :)

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