Mod idea: modernizing the advancement through factions' ranks
Posted: Fri Mar 13, 2020 9:46 pm
It feels to me that the progression in factions has two big issues:
1. The quests for raising your reputation in the faction are given randomly. I can't be the only one who thinks that receiving the same kind of quest over and over gets old rather fast. In fact, I'd say that it gets old right after the first repetition.
2. You don't get anything substantial for getting to the highest rank. In fact, in most factions you don't get anything at all. If I'm correct, only the knightly orders are an exception in that you get at least an armor piece. In case of the Mage's guild the fact that you get nothing on the final rank feels almost insulting, seeing as on the previous rank you get amazing teleport service.
So, concerning the first issue: that chore is completely unnecessary considering that most factions have the total number of quests roughly two times the number of ranks! And especially now (with DFU and the possibility of modding) that the number of quests will probably be increasing. But even with the vanilla amount of quests it's approximately two quests per rank for each faction.
So it would be great if someone would redistribute the quests and reputation gain per quest, at least for vanilla quests so that you would just complete about two different kinds of quests per rank. By the example of the Fighter's guild:
For entering: cleaning a house of a rat (probably the easiest).
Then, say, hunt for a giant scorpion and cleaning a house of a bat.
Then, hunt for a giant spider and for barbarians.
And so on.
Concerning the second issue: some rewards are needed for reaching the final rank. For example: for the Fighter's Guild, the night access to the guildhalls could be moved to the 5th rank, and the final one could be rewarded with the services of the Fighter Trainers costing from that point on only half a price (or being free, since most services of other guilds are much more considerable than having a place to stay, so at least the highest rank of the Fighter's Guild could be used to balance it out). For the Mage's Guild, for example, move the teleporter service to the final rank. Or leave it at the 8th, but on reaching the final rank make all the guild services cost less. For knightly orders give the possibility for each rank select which piece of armor you want to receive (I mean, material would depend on the rank achieved, as in vanilla, but which piece (greaves, gloves, cuirass, etc.) to recieve would be selected by the player). And for the final rank give the full set of armor.
It would really be great if someone could create a mod along approximately these lines!
1. The quests for raising your reputation in the faction are given randomly. I can't be the only one who thinks that receiving the same kind of quest over and over gets old rather fast. In fact, I'd say that it gets old right after the first repetition.
2. You don't get anything substantial for getting to the highest rank. In fact, in most factions you don't get anything at all. If I'm correct, only the knightly orders are an exception in that you get at least an armor piece. In case of the Mage's guild the fact that you get nothing on the final rank feels almost insulting, seeing as on the previous rank you get amazing teleport service.
So, concerning the first issue: that chore is completely unnecessary considering that most factions have the total number of quests roughly two times the number of ranks! And especially now (with DFU and the possibility of modding) that the number of quests will probably be increasing. But even with the vanilla amount of quests it's approximately two quests per rank for each faction.
So it would be great if someone would redistribute the quests and reputation gain per quest, at least for vanilla quests so that you would just complete about two different kinds of quests per rank. By the example of the Fighter's guild:
For entering: cleaning a house of a rat (probably the easiest).
Then, say, hunt for a giant scorpion and cleaning a house of a bat.
Then, hunt for a giant spider and for barbarians.
And so on.
Concerning the second issue: some rewards are needed for reaching the final rank. For example: for the Fighter's Guild, the night access to the guildhalls could be moved to the 5th rank, and the final one could be rewarded with the services of the Fighter Trainers costing from that point on only half a price (or being free, since most services of other guilds are much more considerable than having a place to stay, so at least the highest rank of the Fighter's Guild could be used to balance it out). For the Mage's Guild, for example, move the teleporter service to the final rank. Or leave it at the 8th, but on reaching the final rank make all the guild services cost less. For knightly orders give the possibility for each rank select which piece of armor you want to receive (I mean, material would depend on the rank achieved, as in vanilla, but which piece (greaves, gloves, cuirass, etc.) to recieve would be selected by the player). And for the final rank give the full set of armor.
It would really be great if someone could create a mod along approximately these lines!