[Feature Request] Run Toggle

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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hello
Posts: 48
Joined: Sun Jan 20, 2019 8:18 pm

[Feature Request] Run Toggle

Post by hello »

the sneak toggle is really cool, thanks for it! just makes me wish for a run toggle even more! now that such a toggle key exists could you not just reuse large parts of the code and implement the same thing for run? that would be amazing!
holding down shift for hours on end gets really tiresome and in my case actually starts to hurt after a while due to busted wrists from playing too much starcraft a couple years ago :oops:

i like the autorun feature a lot but i feel it's not quite the whole package yet without a run toggle as well.
thanks for considering!

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UnopenedCanofSpoopy
Posts: 33
Joined: Mon Aug 12, 2019 6:21 pm

Re: [Feature Request] Run Toggle

Post by UnopenedCanofSpoopy »

This was actually one of the only things I was surprised was not immediately added to this version of Daggerfall when I first tried it out.

yabay
Posts: 149
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: [Feature Request] Run Toggle

Post by yabay »

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Last edited by yabay on Sat May 29, 2021 2:33 pm, edited 2 times in total.

hello
Posts: 48
Joined: Sun Jan 20, 2019 8:18 pm

Re: [Feature Request] Run Toggle

Post by hello »

yabay wrote: Sun Aug 02, 2020 6:25 pm Uh, wait, what about this:

that's not a run toggle (always run), it's autorun (just moves forward). which is cool and definitely helps, but it's not what this topic is about.

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