I think its more like 1000 but I get yousocuciustarkus wrote: βThu Aug 06, 2020 9:45 pmNah that's too complicated for me, since I assume you have to adjust everything by hand. I use an aptly named program called normal map generator. There are around 10,000 textures in daggerfall, there's no way I'm doing it all by hand lolKing of Worms wrote: βThu Aug 06, 2020 8:38 pm Perfect! Do you use the unity inspector to set up the normals? You can set the intensity of the normal map there
https://github.com/Theverat/NormalmapGenerator
On the other hand its a work for 1 afternoon and it will allow you more control and options. You can set the reflectivity of materials and also add more texture layers, like height maps, which work with normal maps and together they create that full 3d effect.. it will also make the mod more optimized in terms of performance etc.. plus its than easy to just click and create a dfmod package from it..