- Smithing Skill
- Armor / Weapon Blueprints
- Apprenticeships
- Ownable Store
On the unofficial elder scroll pages, I read that stores have different qualities depending on the text that shows after entering. If this is the case in DFU, then the type of blueprints that can be received could be dependent on the shop's quality. Higher quality means more powerful blueprints.
This may be harder to implement, but it would cool if the player could open up their own shop. Players can smith items and place them on shelves like NPC merchants. Then, they have the choice of either staying inside the shop during business hours (automatically pass time), or hire a store clerk while they go out and do other things. Different events can occur depending on the shop's reputation as well as the player's reputation. The shop's reputation could determine how many people visit. The player's reputation determines who those people are. Your average joe doesn't warrant an actual event so the bartering and selling is done automatically. An example of a special event is one where a faction asks the player to stop doing business with one of their rivals. Every time a customer belonging to the rival faction comes in, the player has the option to do business with them or refuse them. Their choice affects their reputation with the involved factions. The player could also receive commissions either in person, or through mail. Once the shop closes for the day, the player will be notified of the amount of gold they earned/lost.