Lazerrun - Help. I am stuck :/

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pekkape
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Joined: Wed Feb 10, 2021 7:03 am
Location: Gothenburg
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Lazerrun - Help. I am stuck :/

Post by pekkape »

Helo fellow Daggerfall lovers. :)

I did play the game 1995 and now I play Unity extremely modded, which even looks better than Morrowind ever did and I also play and mod Oblivion right now but relax with some fun Daggerfall at the moment.

Lazerrun
https://www.nexusmods.com/daggerfalluni ... escription

I did start the quest LZ000 and I also tried to start quest LZ001 which couldnt be found but when I read the quest txt, I do understand why but as I am in the middle of the game and in the region Koagria, where should I go to meet Lazerrun? When I startquest LZ000 I do ses the timer running down when I hit Shift-TAB but nothing else. I also made a post at the authors site at Nexus.

//Pekka

pekkape
Posts: 22
Joined: Wed Feb 10, 2021 7:03 am
Location: Gothenburg
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Re: Lazerrun - Help. I am stuck :/

Post by pekkape »

I did solve all crap I had done with this mod, trying to speed it up, specially after I learned about the shift-TAB key combnination and the ´ key that is used on Swedish keyboards to see each quest that is running.

So to male this work, I edited the questdata.txt saved in my save folder and bless the one that came up with the idea to male the saves in pure readable and editable txt format. So I made a search for LZ and deleted every branch in that tree between each {} and saved it and of course I did take a backup as well in case I screw it up but I did not. When I got back in game, I suddenly had 4-5 lesser quests and it was pure as a new washed behind. So I started the LZ000 quest, followed its progress in the quest debugger, went to a tavern and slept some and everything worked perfect. :D It is so damn cool that we can check what is going on in the game so easy.

I was in a damn big town when the quest went over to the next stage, looking for Lazerrun in a local tavern but there is 20 in this town, so after I checked 15, I clicked shift-TAB and noticed it pointed out the right tavern as well. So convenient. It is like having a quest marker in all other TES games. :D I wish we had that 1995... ;)

pekkape
Posts: 22
Joined: Wed Feb 10, 2021 7:03 am
Location: Gothenburg
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Re: Lazerrun - Help. I am stuck :/

Post by pekkape »

I just made a bug report to the author as something is odd.

I am using DU 0.11

When I enter a dungeon, Lazerrun tags a long and the quest doesn't register if I am inside a dungeon or not. At one point, Lazerrun did react after I left the dungeon and then i did find her outside a town but when she got added back, a complete different escort face got added + the quest did not progress at all.

I deleted the whole quest from my save files and also deleted that bearded face escort in the savedata.txt and started all over. Well lets see what happens but I am in a dungeon right now, with Lazerrun tagging along :/

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Can it be so that quests works different in DU 0.11 then it did when this quest was released a couple of months ago? Will it help any to get any form of ideas what is wrong if I add the quest files here?

pekkape
Posts: 22
Joined: Wed Feb 10, 2021 7:03 am
Location: Gothenburg
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Re: Lazerrun and other mod problems - Help. I am stuck :/

Post by pekkape »

Conflicts. Bethesda did find a way to avoid mods to conflict with eachothers in Oblivion, by not allowing a mod to interfear with any other mod, which they did in Morrowind and modding Daggerfall or rather it could be possible to make Unity to work in the same way. Well maybe it does?

Lazerrun woke up yesterday after I installed Airships. She doesn't like to fly as she thinks I enter a dungeon and jumps off and dies. I killed her 3 times yesterday and all her quests ended and disappeared. One way to prevent it might be to allow her to enter dungeons but it will also destroy some immersion. Just some thoughts... I do try to both have the cake and eat it at the same time. I need some ideas and reflections about this. How do we repair this in a smart way, making some work around? How do we make mods that do not conflict?

I did install decorator 2 days ago that made the clock mod to stop function.

If I try to delete the enhanced mark and recall that conflicts with Archaeology guild mod and its mark and recall scrolls, the save files would not load. I do not wish to dump that guild mod but when I try to mark and recall, the game crashes.

I am a very descent Morrowind and Oblivion modder, no doubt, I script, making textures and 3D as well with Blender and done it since 2004 and I learned C 1994 and I am working on this project right now: https://www.nexusmods.com/oblivion/mods/50508

One day I will learn to mod DU but I do not want to start modding it by repairing others stuff really, specially as my knowledge about it is NULL right now. That is not so inspiring, so I do understand if no one answers my questions. But I really want to know how DU handle the mods and how we should think to avoid conflicts if that is possible at all?

pekkape
Posts: 22
Joined: Wed Feb 10, 2021 7:03 am
Location: Gothenburg
Contact:

Re: Lazerrun - Help. I am stuck :/

Post by pekkape »

I should uninstall Lazerrun. After I picked them up after they did leave me from the airship, the save files got corrupt and the screen became black. How do I know it was Lazerrun, well I did had a save file working before I went to pick him up and then I did that conclusion. I have not dared to pick him up since. I will flush them.

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