Mod Idea: Conversing with pacified enemies

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
User avatar
Macadaynu
Posts: 261
Joined: Sun Mar 07, 2021 1:18 pm

Re: Mod Idea: Conversing with pacified enemies

Post by Macadaynu »

l3lessed wrote: Tue Sep 28, 2021 10:09 pm How about if you are unarmed, before every enemy attack, it checks for a pacify attempt. As said, it's like you're struggling with the opposition, trying to convince them to not engage in their own suicide by attacking something that can clearly kill them.
Yeah that sounds cool, you could just pop a shield spell and wait for your language skill check to pass

andromacus
Posts: 113
Joined: Sat May 23, 2020 9:07 am

Re: Mod Idea: Conversing with pacified enemies

Post by andromacus »

l3lessed wrote: Tue Sep 28, 2021 10:09 pm How about if you are unarmed, before every enemy attack, it checks for a pacify attempt. As said, it's like you're struggling with the opposition, trying to convince them to not engage in their own suicide by attacking something that can clearly kill them.
That sounds nice, just to be more precise I would suggest: not if you are unarmed, but if you have your weapon lowered down. Otherwise, if you have any time to enter the inventory screen and drop your weapon every time it could become very difficult to attempt to pacify an enemy. Maybe is that what also you had in mind, but just wanted to check :)

User avatar
Macadaynu
Posts: 261
Joined: Sun Mar 07, 2021 1:18 pm

Re: Mod Idea: Conversing with pacified enemies

Post by Macadaynu »

I've put up a prototype video for these kind of ideas here: viewtopic.php?f=14&p=58386#p58386

daggerdude
Posts: 241
Joined: Sat May 23, 2015 2:22 pm

Re: Mod Idea: Conversing with pacified enemies

Post by daggerdude »

id love this honestly. really, more dialogue options in general with pacified enemies, and much of what you said. would add depth to the game and make being a linguist/pacifist more viable.

Post Reply