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Mastery ideas

Posted: Fri Jul 23, 2021 4:03 pm
by Shapur
If anyone has any ideas, what ability could be unlocked after mastering a skill (getting it to 100), write them please here:
https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Re: Mastery ideas

Posted: Fri Jul 23, 2021 5:11 pm
by Regnier
Some good ideas.

Backstabbing is backwards imo. It should be a chance to paralyze then instadeath

Re: Mastery ideas

Posted: Sun Jul 25, 2021 11:02 pm
by l3lessed
Let me know if this is going to affect combat at all, as it will probably conflict with ambidexterity module! The specific scripts I change heavily are FPSWeapon.cs and WeaponManager.cs.

Re: Mastery ideas

Posted: Mon Jul 26, 2021 9:32 am
by Shapur
I don't plan to implement it, so I have no idea. This topic came up on the Lysandus' Tomb discord server and I decide to organize the brainstorming to into a spreadsheet, but thanks for your feedback.

Re: Mastery ideas

Posted: Tue Jul 27, 2021 8:24 pm
by darkedone02
Mastery could be useful instead, be something to level up on after maxing out a skill that continues to benefit like a level but possibly smaller dosage but have unlimited mastery? can you imagine having good reduction of spell cost on destruction for example? better spell magnitude? or anything else that can go with other mods when we make better spells?

Re: Mastery ideas

Posted: Sun Aug 08, 2021 9:58 pm
by Tes96
I don't like the idea of mastery, where you cannot get any better at something. I like how classic Daggerfall from uesp.net lets you raise all skills and attributes past 100 if you train them long enough. When I first played Unity a couple years ago I thought it was a bug where only one skill reached 100 and the rest could only go to 95. Is there a mod that allows all skills, attributes and level to go past 100? Basically no cap, even going past 1000.

Re: Mastery ideas

Posted: Mon Aug 09, 2021 3:46 pm
by darkedone02
There is a leveladjuster mod out on nexus that can increase it up to 200, that's usually about it as we don't got too many mods available.

Re: Mastery ideas

Posted: Tue Aug 10, 2021 10:01 pm
by Tes96
darkedone02 wrote: Mon Aug 09, 2021 3:46 pm There is a leveladjuster mod out on nexus that can increase it up to 200, that's usually about it as we don't got too many mods available.
Couldn't someone just copy the code from classic Daggerfall that removes caps on everything? I'm playing classic Daggerfall right now and my jumping skill is at 350 at level 49. :mrgreen:
I would love to play Unity but I prefer playing vanilla for that very reason. Despite all the awesomeness that Unity brings, putting those caps on leveling ruins it for me.

Re: Mastery ideas

Posted: Wed Aug 11, 2021 12:18 am
by Jay_H
The ability to exceed skill 100 in classic came from mods, so anything similar in Unity would be from mods as well ;) If Levelup Adjuster and 200 skill isn't enough, then there isn't any other option yet.

Re: Mastery ideas

Posted: Wed Aug 11, 2021 8:59 am
by darkedone02
Jay_H wrote: Wed Aug 11, 2021 12:18 am The ability to exceed skill 100 in classic came from mods, so anything similar in Unity would be from mods as well ;) If Levelup Adjuster and 200 skill isn't enough, then there isn't any other option yet.
Correction, it's attributes you can level up beyond 100 with levelup adjuster, but skills are capped to 100 but you can enchant your gear to add in more points.