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Mod Organizer 2 support

Posted: Mon Aug 02, 2021 12:12 am
by jimfcarroll
I just submitted a PR on github for a plugin for Daggerfall Unity in Mod Organizer 2 (MO2).

MO2 is much more flexible than Vortex in that it allows you to manually creating the file structure during the install when the MOD isn't packaged correctly. This plugin has rudimentary detection for the case when a mod isn't packaged correctly and MO2 will automatically brings up the manual install screen.

It's a MO2 "basic game" (python) plugin. You can find the python file here: https://github.com/jimfcarroll/modorgan ... llunity.py

Once you install MO2 you need to just put that file in the directory: [MO2 Install Root]/plugins/basic_games/games

Re: Mod Organizer 2 support

Posted: Mon Aug 02, 2021 8:14 pm
by jimfcarroll
If anyone is interested, they took the plugin. I'm assuming that means the next release of Mod Organizer 2 will have support for Daggerfall Unity.

https://github.com/ModOrganizer2/modorg ... 44bac7d437

Re: Mod Organizer 2 support

Posted: Wed Aug 04, 2021 8:23 pm
by Philmer
This is interesting, but I'd never use it for Daggerfall Unity. I use Mod Organizer 2 for my Skyrim and Fallout, etc games. IMO Daggerfall Unity doesn't need an external mod manager since it's modding system is pretty simple and straight forward already with it's own built-in mod organizer, and installing mods is super easy.

Re: Mod Organizer 2 support

Posted: Wed Aug 04, 2021 11:19 pm
by jimfcarroll
Try enabling, removing, and re-enabling mods with 100s of loose files. You'll change your mind. :-)

Re: Mod Organizer 2 support

Posted: Thu Aug 05, 2021 12:01 am
by jimfcarroll
Let me give you a better answer. Here are some of the advantages:

1. Much faster to install mods than manually.
2. Much better than Vortex, currently the default mod-manager for DFU, at handling mis-packaged mods. I have 50-60 mods installed and 1/2 of them are incorrectly packaged.
3. Trivial handling, including the disabling and re-enabling, of mods composed of, or partly composed of, loosely packaged files. This includes Quests, QuestPacks, and Sound mods, plus Texture overrides, etc.
4. I can layer optional components of mods as separate mods. For example:
Capture.PNG
Capture.PNG (2.45 KiB) Viewed 3721 times
Notice, with just a click I can add or remove the optional textures. No need to dig into the filesystem and delete the files and then re-add them if I decide to turn them back on again.
5. While there are currently no collisions (the same named files in two different mods), I'd be able to detect and manage them here if there were.

Re: Mod Organizer 2 support

Posted: Sat Aug 07, 2021 12:35 am
by Philmer
Nah I’m good thanks. Also never used Vortex for anything or NMM for that matter. Been playing and modding Daggerfall Unity for over 2 years now without any issues with mod management. I’ve got a pretty good manual mod management system for myself right now that makes the process super fast and easy never had any issues dealing with any number of loose files or “mis-packaged” mods. Currently have over 80 mods installed and I’ve barely touched them in my 300+ hours of playtime with my last character. I don’t want the distraction of an external mod manager for Daggerfall that’s just overdoing it for me.

Re: Mod Organizer 2 support

Posted: Sat Aug 07, 2021 1:04 am
by Jay_H
I'm absolutely certain this will be vital for some new users after 1.0, migrating over from TES3-5 who want a familiar interface when modding DFU. Just give it some time and I'm sure they'll show up ;) Great work putting this together.

Re: Mod Organizer 2 support

Posted: Sat Aug 07, 2021 1:30 am
by jimfcarroll
Jay_H wrote: Sat Aug 07, 2021 1:04 am I'm absolutely certain this will be vital for some new users after 1.0, migrating over from TES3-5 who want a familiar interface when modding DFU. Just give it some time and I'm sure they'll show up ;) Great work putting this together.
Heh. It was a few lines that took 20 minutes to figure out from scratch. I'm just surprised no one else had done it.

But thanks.