Teleportation to cities, both services and spells.

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Hazelnut
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Re: Teleportation to cities, both services and spells.

Post by Hazelnut »

Hmm, that probably wouldn't be functionally any different than using guild rep except it would be roughly half the amount. The only way to change rep is to complete quests and have half the rep change propagate to them. Then if I am using guild rep, then it may as well use the guild rank, unless a smoother cost curve is seen as having value.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Shapur
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Re: Teleportation to cities, both services and spells.

Post by Shapur »

Maybe, it would be more interesting, if the cost wasn't based on traveled distance, but a flat amount (1000 / 500 gold ?). Teleportation would cost the same, no matter the distance traveled (It would cost the same to go from Daggerfall to Privateer's Hold and from Daggerfall to Sentinel).
Than, the formula for teleportation could be: ((10 - Rank) ÷ 10) × BaseCost.

Note: I think it would be interesting, if the cost of services (repair, identify, training..) was also influenced by your personality and language skills (if they aren't already)
Link to my github here.
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Hazelnut
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Re: Teleportation to cities, both services and spells.

Post by Hazelnut »

Unfortunately without much DFU code rework services cannot be offered to non-members, except for training. This is not going to happen any time soon after the code freeze for new features. Makes sense for the most part to be honest, otherwise why would players join a guild if they can just pay for everything.

I will still add it for lower ranks of MG for a cost in TO next release though.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: Teleportation to cities, both services and spells.

Post by Hazelnut »

So I've implemented it with 100 gold cost per rank under 8, so rank 1 it will cost 800 gold and rank 5 it will cost 300 gold etc.

Does this seem too much or too little? I think it's okay given you can literally travel from one corner of the map to the opposite instantly. Maybe there should be a base cost of 200 as well?

Anyway, I am not doing distance based costs because the money is being handled before you choose the destination, it would be multiple times more complex to do it the other way around.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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