Progress update:
I got this working with Travel Options and Basic Roads (Thanks to Hazelnut for merging in my proposed change to Travel Options):
- Daggerfall Unity 11-Oct-21 9_33_03 PM.png (970.43 KiB) Viewed 679 times
I also have a solution for only revealing quest locations when they are relevant, by hooking into Quest Actions in the quest system. This means that locations won't be revealed until the relevant action has been triggered in the quest system, therefore solving the problem of quests starting silently and revealing locations too early.
This however meant a small change to core code so I will have to wait until that has been merged in to release to the public. I'm not sure when that will happen, but I will get a proper mod release sorted when it does.
Have also added the default revealed locations in the settings:
- Daggerfall Unity 11-Oct-21 9_30_14 PM.png (898.67 KiB) Viewed 679 times
I may have to add a few locations to be revealed by default eg. on Betony, as I don't want these areas to be rendered inaccessible.
I may need some help testing this one, the main story is my main concern, as it takes a while to get through and test that all locations appear when they are supposed to.