Better town and dungeon blocks?

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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daggerdude
Posts: 241
Joined: Sat May 23, 2015 2:22 pm

Better town and dungeon blocks?

Post by daggerdude »

I could have sworn i had seen this somewhere, but revisiting the way towns and dungeons are set up by actually making better blocks, more interesting puzzle pieces if you will. Specifically....

more logical dungeon layouts... caves are caves, castles are castles, prisons are prisons, tombs are tombs... ect. themed sets that have more variation and arent just giant random labyrinths.

more interesting town blocks: more variations in housing, shops, ect and higher fidelity buildings.

has anything like this been done or discussed?

Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Re: Better town and dungeon blocks?

Post by Regnier »

that would certainly be a cool mod. you could plan for a cave versus a castle.

I think someone has talked about different levels in town but i cant remember where.

The palace could be built on a little hill or something. the slums could have poor terrain.

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