Modding city layouts, roads and city terrain
Posted: Tue Oct 24, 2017 1:48 am
I'm wondering, will it ever be possible to modify city layouts?
I'm thinking that it'd be neat if you could somehow add an 'override' for a specific block in a specific place, where you can then place a custom city block with buildings arranged manually. I think it'd be an awesome addition to the game if you could make Daggerfall feel more like a city rather than a random collection of buildings for example, or have little towns with inns and shops around a center square rather than having them randomly distributed across its area.
A problem would be to keep quests working in the same way though, i don't know if it's even possible with the way it was explained some time ago.
Adding to this, i saw this thread: viewtopic.php?f=22&t=689
Could it at some point be possible to create a similar override to terrain chunks, specifically city/town terrain? Adding height variations in towns and cities would go a long way to making Daggerfall feel a lot more modern than it actually is. An easy example would be to think of what Pelagiad looked like in Morrowind, with the street going up the hill and buildings alongside it. Obviously there'd be limitations to how it works as i can guess that buildings always need a flat piece of ground, but i think it would be neat if the ground around it could have height variations. With the increased view distance it would make for pretty cool vistas in bigger towns.
Lastly, and this ties in to both, roads. It was a project early on: viewtopic.php?t=49
From the topic i'm guessing this will be possible to implement, but difficult, and it'd have to work together with other enhancements. I was thinking whether it would be possible to, instead of replacing ground textures, overlay procedurally generated roads on top of the terrain instead? This way you could also do some blending regardless of the terrain.
These are just 4 am ideas. I (currently) have zero coding or other modding knowledge, but if this is possible (or feasible) for a beginner i may look at how all this stuff works, if it doesn't require Interkarma's direct involvement to make it even possible in the first place
I'm thinking that it'd be neat if you could somehow add an 'override' for a specific block in a specific place, where you can then place a custom city block with buildings arranged manually. I think it'd be an awesome addition to the game if you could make Daggerfall feel more like a city rather than a random collection of buildings for example, or have little towns with inns and shops around a center square rather than having them randomly distributed across its area.
A problem would be to keep quests working in the same way though, i don't know if it's even possible with the way it was explained some time ago.
Adding to this, i saw this thread: viewtopic.php?f=22&t=689
Could it at some point be possible to create a similar override to terrain chunks, specifically city/town terrain? Adding height variations in towns and cities would go a long way to making Daggerfall feel a lot more modern than it actually is. An easy example would be to think of what Pelagiad looked like in Morrowind, with the street going up the hill and buildings alongside it. Obviously there'd be limitations to how it works as i can guess that buildings always need a flat piece of ground, but i think it would be neat if the ground around it could have height variations. With the increased view distance it would make for pretty cool vistas in bigger towns.
Lastly, and this ties in to both, roads. It was a project early on: viewtopic.php?t=49
From the topic i'm guessing this will be possible to implement, but difficult, and it'd have to work together with other enhancements. I was thinking whether it would be possible to, instead of replacing ground textures, overlay procedurally generated roads on top of the terrain instead? This way you could also do some blending regardless of the terrain.
These are just 4 am ideas. I (currently) have zero coding or other modding knowledge, but if this is possible (or feasible) for a beginner i may look at how all this stuff works, if it doesn't require Interkarma's direct involvement to make it even possible in the first place