(0.5 request) Item stacking for potions

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
User avatar
Hazelnut
Posts: 3015
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: (0.5 request) Item stacking for potions

Post by Hazelnut »

This will be implemented as part of the potions build out I'm just starting now. So it will not go into v0.5 but should be in v0.7
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Hazelnut
Posts: 3015
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: (0.5 request) Item stacking for potions

Post by Hazelnut »

pango wrote: Mon Nov 12, 2018 4:15 pm Ok, that will be delayed until potions handling is done.
But there's now no difficulties left to implement potions stacking.
Potions stacking is now done, and I have to say thanks again for your stacking work Pango. It was on my todo list for months, but I could never find the motivation to do it for some reason. Anyway it's great and works really well. I did add a new function to ItemCollection which removes one item, so decrements stackcount and only removes item from collection if hits zero.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Post Reply