Upscaled animation

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
Post Reply
User avatar
MeteoricDragon
Posts: 137
Joined: Mon Feb 12, 2018 8:23 pm

Upscaled animation

Post by MeteoricDragon » Wed Feb 21, 2018 5:00 am

I'd love to see upscaled animations for weapon attacks and magic attacks as well (once it's implemented).

User avatar
Igor
Posts: 32
Joined: Sun Nov 19, 2017 10:06 am

Re: Upscaled animation

Post by Igor » Wed Feb 21, 2018 7:40 am

I wanted to do this soon.

User avatar
MeteoricDragon
Posts: 137
Joined: Mon Feb 12, 2018 8:23 pm

Re: Upscaled animation

Post by MeteoricDragon » Wed Feb 21, 2018 3:43 pm

Igor wrote:I wanted to do this soon.
That's cool. What tools do you use?

User avatar
Igor
Posts: 32
Joined: Sun Nov 19, 2017 10:06 am

Re: Upscaled animation

Post by Igor » Thu Feb 22, 2018 8:37 pm

I replaced the steel dagger. It remains to replace about another hundred weapons.

I use DAZ3D and Krita. For such a replacement is enough.
Attachments
dagger1.jpg
dagger1.jpg (295.96 KiB) Viewed 987 times

User avatar
delvisomanda
Posts: 81
Joined: Mon Jan 08, 2018 4:29 pm
Location: Argentina

Re: Upscaled animation

Post by delvisomanda » Fri Feb 23, 2018 2:54 am

damm, what a change, with the hd texture, this would change the game... I hope to see more... sorry for my bad english.
Currently translating Daggerfall into Spanish.

User avatar
MeteoricDragon
Posts: 137
Joined: Mon Feb 12, 2018 8:23 pm

Re: Upscaled animation

Post by MeteoricDragon » Sat Feb 24, 2018 3:34 am

Is the dagger the only weapon you've modded? is your mod in the mods section?

User avatar
Igor
Posts: 32
Joined: Sun Nov 19, 2017 10:06 am

Re: Upscaled animation

Post by Igor » Sat Feb 24, 2018 9:19 am

MeteoricDragon wrote:Is the dagger the only weapon you've modded? is your mod in the mods section?
Only steel dagger. It's in Grafon viewtopic.php?f=14&t=812.

There are some difficulties with the download, see the link: viewtopic.php?f=14&t=812&start=20#p10018.

Post Reply