Idea: PBR Maps for vanilla textures.
Posted: Sat May 05, 2018 3:39 pm
Hi there, recently the source port for Doom called GZDoom added support for pbr materials, and with a very handy feature that allows you to place the ao/metallic/roughness/normal map in a specific folder structure to make materials automatically.
I used this to start a project for Doom that adds the required maps for pbr to all the vanilla lowres textures in Doom: https://www.doomworld.com/forum/topic/1 ... -textures/
The problem with Doom is that there's no actual PBR enviroment to make the most of those materials, only some sporadic dynamic lights can show how textures with those maps looks like in game. Daggerfall Unity, by the other hand, have an omni light in exteriors and some nice light sources in interiors, I think pbr maps in vanilla textures would look very good and would preserve more faithfully the vanilla look while improving the visuals.
Do you think somehing like this is worth pursuing in DFU? I trust TheLacus to come and say this is already possible to do, so I can put myself to work on it.
I used this to start a project for Doom that adds the required maps for pbr to all the vanilla lowres textures in Doom: https://www.doomworld.com/forum/topic/1 ... -textures/
The problem with Doom is that there's no actual PBR enviroment to make the most of those materials, only some sporadic dynamic lights can show how textures with those maps looks like in game. Daggerfall Unity, by the other hand, have an omni light in exteriors and some nice light sources in interiors, I think pbr maps in vanilla textures would look very good and would preserve more faithfully the vanilla look while improving the visuals.
Do you think somehing like this is worth pursuing in DFU? I trust TheLacus to come and say this is already possible to do, so I can put myself to work on it.