AI Upscaled Textures

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms » Fri Apr 12, 2019 9:27 pm

Hi! Just briefly:

I can try to pinpoint the most offending ones :)

269 and 264 mobs are different. One has tusks and the other one does not. And there are other minor differences between them.

About the outlines - Yup, I mean feathering. Yes, its confusing, technically it should end up as a hard outline... but Ive noticed my outlines are softer than the ones you produce. But it might be because of other reasons than feathering. I must check it more in depth.

I will create some comparisons between 4x and 8x ingame so we can decide it this has any value...

phredreeke
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Re: AI Upscaled Textures

Post by phredreeke » Fri Apr 12, 2019 9:37 pm

Ok, here's my "fast" 4x-8x conversion https://files.fm/f/bj6hnzxy

it's for sprites between 256-511, I'll process the rest later

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MasonFace
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Re: AI Upscaled Textures

Post by MasonFace » Mon Apr 15, 2019 1:57 pm

Ok, here's my "fast" 4x-8x conversion https://files.fm/f/bj6hnzxy
Thanks Phredreeke! They look good so far.
269 and 264 mobs are different. One has tusks and the other one does not. And there are other minor differences between them.
Ah, I see it now. They also have different feet and tails. I've got the Wereboar (269) upscaled now.
Ive noticed that the Seducer mob is missing. Thats mob 284...
I've now got the seducer upscaled and its forward facing frames sharpened a little.

My goal for this week is to get the sharpened forward facing frames "fixed," upscale the ghosts, and use Phredreeke's masks to refine the outlines on all the other frames, then I'll upload the whole set again as one unified pack.

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms » Mon Apr 15, 2019 4:01 pm

Wow, thats awesome, Im looking forward to it.
Im currently trying to somehow merge the old textures/materials with the updated version I received from Quasifex. Its basically PITA, I expected something different but Im still glad for everything he did for the case. Plus he told me I messed up my normals, because Unity uses OpenGL format and I created everything in DirectX format, so... yeah. :lol:

Better luck to you guys :D

phredreeke
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Re: AI Upscaled Textures

Post by phredreeke » Mon Apr 15, 2019 9:09 pm

...and here are the rest of the "fast" masks http://s000.tinyupload.com/index.php?fi ... 9823315487

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MasonFace
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Re: AI Upscaled Textures

Post by MasonFace » Tue Apr 16, 2019 1:58 pm

...and here are the rest of the "fast" masks http://s000.tinyupload.com/index.php?fi ... 9823315487
Awesome, thanks again! These "fast" masks are leaving a feathered edge that have to be cleaned up, but it's a super easy fix with a batch-able script so it's no problem at all. The end results are looking good!

With any luck I should have all the MOBs cleaned up and will be ready to start working on the ghosts by tomorrow night.
Plus he told me I messed up my normals, because Unity uses OpenGL format and I created everything in DirectX format, so... yeah. :lol:
I think it's a pretty easy conversion between the two; just need to invert one of the color channels, but I don't remember which. Hopefully it won't be too big of a deal!

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms » Tue Apr 16, 2019 5:23 pm

Great news!
And yes, Ive found out I can invert the green chanel and that will basically convert the normals from DX to OGL format.
I guess I can create a automation for it. So thats a good thing.. ufff ;)
Now I will have to go thru the 1000 normals and decide which are in DX and which in OGL format... because its a mixed work of me (DX) and Quasifex (OGL)... nothing is easy here. But Im used to.
Good luck!

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NoctoCorax
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Re: AI Upscaled Textures

Post by NoctoCorax » Tue Apr 16, 2019 7:59 pm

Hi guys.

I've tested the upscaled textures and mobs and must say I was blown away. This is such a huge deal and when I fight some mobs I barely see the odd occurrences in the upscaled results. I also like that the textures have a slight noise effect, which makes it gritty and more 'realistic' instead of too cartoony 8-)

Great work!
"We are a way for the universe to know itself"
- Carl Sagan

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MasonFace
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Re: AI Upscaled Textures

Post by MasonFace » Tue Apr 16, 2019 8:20 pm

I've tested the upscaled textures and mobs and must say I was blown away. This is such a huge deal and when I fight some mobs I barely see the odd occurrences in the upscaled results.
Thanks! It's always great to hear that people are enjoying our work. :D

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