[Mod] Delver Compass

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Posts: 4
Joined: Wed Apr 14, 2021 1:58 am

[Mod] Delver Compass

Post by DunnyOfPenwick »

Just released my first mod for Daggerfall Unity! Take a gander.
Note that the mod was created/tested using DFUnity v0.11.X, but it might still work in earlier versions.
Below is the description I cropped from the mod entry at Nexusmods.

Travelling about huge towns and imposing labyrinths that have already been well-tread can be a
source of pain for many players of Daggerfall. This mod attempts to alleviate some of that pain by
adding a usable inventory item which allows the PC to mark relevant spots and retrace their steps
with little effort.

The Delver Compass allows for fast-travel within the confines of dungeons and towns. It is a fairly
common item that can be purchased at most General Stores for a moderate price.

Using the Delver Compass for travel costs time and fatigue.
These costs are influenced by such factors as:
-Distance travelled
-Speed attribute
-Streetwise skill (if in town)

While fast-travelling in a dungeon, there is a small possibility of contracting a disease or sustaining
an injury for characters above level 4. The probability is influenced by Luck, Agility, and
distance travelled.
Nearby magic portals in dungeons often interfere with the Delver Compass.

While fast-travelling in town, there is a possibility of encountering thugs at night, and cutpurses during
the day. The probability is substantially higher if there is an ongoing crime wave in the region.
The Streetwise skill and Acute Hearing can help here. If the character's Streetwise and Pickpocket skills
are high enough, they can simultaneously pick the pockets of any cutpurse encountered.

There is also a possibility of contracting the plague while travelling in town, if there is an ongoing
plague in the region.

Just drop the appropriate (OS Specific) *.dfmod into your Mods folder.

User Interface
After using the compass, a simple dialog popup will appear giving you the option of remembering (or forgetting)
the present location.

If you click "Remember this spot", you can type in a label for the current location.

Later, when you want to return to that location, use the compass again and click "Travel to...".
This will bring up a pick-list of remembered locations in the current town/dungeon.

Then double-click the desired destination.

Locations inside a town will be listed alphabetically.
Dungeon locations are ordered as entered. These are forgotten once you leave the dungeon.

Posts: 156
Joined: Wed Oct 02, 2019 6:26 am

Re: [Mod] Delver Compass

Post by Regnier »

hidden gem of a mod idea.

Will definitely add this and try it out

Posts: 4
Joined: Wed Apr 14, 2021 1:58 am

Re: [Mod] Delver Compass

Post by DunnyOfPenwick »

I hope you enjoy the mod!

By the way, if you happen to encounter any bugs, or have some ideas to improve the mod, please let me know.

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