King of Worms wrote: ↑Tue Apr 20, 2021 10:24 pm
jman0war wrote: ↑Tue Apr 20, 2021 8:11 pm
Animating takes way, way longer than posing and the 2 don't have to be mutually exclusive.
It will be far easier to put renders into DFU than it will be for animated meshes.
Its easier but also almost meaningless... creating models just to have higher res sprites created from them with different than original art style is not a way forward IMO, especially when we already have a high quality sprites from AI up scalling and lots of manual input was poured into that as well.
Different sprites are still just sprites. And the current sprites are actually good. So a lot of work and not much progress from that.
Maybe i haven't seen these high quality AI Up scaled Sprites.
The ones I have seen are an improvement to original, but are still low resolution and lack eyes etc.
I would not personally run with sprites that are different to original art style just as i won't run the game with 3d Meshes that are different.
If it doesn't look like Daggerfall, then it isn't Daggerfall.
There is a poetic justice in doing the models to Sprites, as this is the same method Bethesda used to create the sprites - most of them anyway.
Renders from a 3d model.
Another benefit in this process is that when an artist shows up and later flames out, at least DFUnity might get something
out of it.
Compared to getting nothing out of such fine work as HRAFNYX and Theseus3000 before him.