World of Daggerfall (Betony Demo)
- Daniel87
- Posts: 391
- Joined: Thu Nov 28, 2019 6:25 pm
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: World of Daggerfall (Betony Demo)
Kamer, out of curiosity is it possible for the new locations to have doors that lead to interiors? I.e. a castle on a mountaintop with a door that leads to a mini-dungeon, or a room full of scripted NPCs?
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
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- Posts: 371
- Joined: Sun Jun 02, 2019 4:28 pm
- Location: Colombia
Re: World of Daggerfall (Betony Demo)
carademono's post now got me curious, ngl. Of course it probably wouldn't be so simple and at this stage it'd probably be more trouble than it's worth, but... if you are able to use this mod to place stuff like enemies and treasure, would it be theoretically possible to modify it to place stuff like interactable "doors" that take you to a custom interior RDB block when interacted with?
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
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- Posts: 25
- Joined: Mon May 03, 2021 3:57 am
Re: World of Daggerfall (Betony Demo)
Hey, I just wanted to say this looks really promising, but I haven't been able to get it to work.
I know the new locations are being loaded, since on my end, Privateer's Hold has ruins outside, and the crashed ship is nearby. However, There's absolutely no other new location added to the game. I've tried adding new locations with the Rocks of Daggerfall mod, but none of them appear in the game either.
Tried adding Docks of Daggerfall locations, and none of them appear either, even though this mod is supposed to be able to load locations made for UV's New Locations. Sometimes, when I travel to Whitefort Docks, the crashed ship from Privateer's Hold appears there for some reason.
EDIT:
Tried deleting everything, and just installing this mod (along with Rocks of Daggerfall) and the included locations to make sure there's no conflicts, and I just get Dyson Spheres everywhere now:
I know the new locations are being loaded, since on my end, Privateer's Hold has ruins outside, and the crashed ship is nearby. However, There's absolutely no other new location added to the game. I've tried adding new locations with the Rocks of Daggerfall mod, but none of them appear in the game either.
Tried adding Docks of Daggerfall locations, and none of them appear either, even though this mod is supposed to be able to load locations made for UV's New Locations. Sometimes, when I travel to Whitefort Docks, the crashed ship from Privateer's Hold appears there for some reason.
Spoiler!
EDIT:
Tried deleting everything, and just installing this mod (along with Rocks of Daggerfall) and the included locations to make sure there's no conflicts, and I just get Dyson Spheres everywhere now:
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: World of Daggerfall (Betony Demo)
Project is about to have a massive update. Big thanks to carademono for his new tool for placement and his help making big progress. Its grown to fully scale the entire map.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: World of Daggerfall (Betony Demo)
Its been while but thanks to carademono and his new map tool, he's made this big update possible.
World of Daggerfall Version 2.0:
Locations:
-Temporarily remove Betony Docks cause of bugs
New Wilderness Area's:
-Added over 200,000 locations to the wilderness world wide
Dungeon Exterior Detail:
-Removed the crashed ship near Privateer's Hold
Download here:World of Daggerfall
World of Daggerfall Version 2.0:
Spoiler!
Locations:
-Temporarily remove Betony Docks cause of bugs
New Wilderness Area's:
-Added over 200,000 locations to the wilderness world wide
Dungeon Exterior Detail:
-Removed the crashed ship near Privateer's Hold
Download here:World of Daggerfall
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: World of Daggerfall (Betony Demo)
Quite the heckin' legend Looking forward to stumbling around in the world and seeing what I find.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: World of Daggerfall (Betony Demo)
Updated to 2.1 for small issue loading Daggerfall prefabs.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: World of Daggerfall (Betony Demo)
Location files removed by request of carademono. Do not reupload them. Thanks.
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: World of Daggerfall (Betony Demo)
Maybe I didn't install those mods right, but I get an exception under Linux;
(full log attached)
I have no idea where that "17" comes from...
- Daggerfall Unity version: 0.11.7
- World of Daggerfall (World of Daggerfall - Linux-181-2-1-1625601146.rar) unarchived under .../StreamingAssets/Mods/
- Location Files (Location Files-181-1-0-1617237425.rar) unarchived under .../StreamingAssets/
Code: Select all
ModManager - started loading mod: World_of_Daggerfall
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
ModManager - init finished. Mod Count: 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
DirectoryNotFoundException: Could not find a part of the path '/var/tmp/dfu/DaggerfallUnity_Data/StreamingAssets/Locations/17'.
at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6]
in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x0
0009] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <f
b001e01371b4adca20013e0ac763896>:0
at System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.Directory.GetFiles (System.String path) [0x0000e] in <fb001e01371b4adca20013e0ac763896>:0
at DaggerfallWorkshop.Loc.LocationLoader.Awake () [0x00033] in <2573710392f541ef8c684a2f8055e389>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
LocationModLoader:Init(InitParams)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
DaggerfallWorkshop.Game.Utility.ModSupport.ModManager:InvokeModLoaders(StateTypes)
DaggerfallWorkshop.Game.Utility.ModSupport.ModManager:StateManager_OnStateChange(StateTypes)
DaggerfallWorkshop.Game.StateManager:TriggerStateChange(StateTypes)
DaggerfallWorkshop.Game.StateManager:ChangeState(StateTypes)
DaggerfallWorkshop.Game.StateManager:.ctor(StateTypes)
DaggerfallWorkshop.Game.GameManager:get_StateManager()
DaggerfallWorkshop.Game.Automap:Update()
I have no idea where that "17" comes from...
Code: Select all
ᐅ ls -la /var/tmp/dfu/DaggerfallUnity_Data/StreamingAssets/Locations
total 0
drwxrwxr-x 1 petchema petchema 72 avril 1 01:28 .
drwxrwxr-x 1 petchema petchema 200 août 10 18:46 ..
drwxrwxr-x 1 petchema petchema 1152 avril 1 01:28 LocationPrefab
drwxrwxr-x 1 petchema petchema 298 avril 1 01:28 WA_Betony
drwxrwxr-x 1 petchema petchema 1244 avril 1 01:57 WA_Daggerfall
- Attachments
-
- Player_log.zip
- (10.21 KiB) Downloaded 68 times
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart