Wilderness Overhaul

Show off your mod creations or just a work in progress.
Post Reply
User avatar
King of Worms
Posts: 4747
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Wilderness Overhaul

Post by King of Worms »

Agreed and I like the sandy part beneath the rocky cliffs 😊

User avatar
ByteMixer
Posts: 153
Joined: Sun Mar 25, 2018 4:43 am
Location: Philadelphia, PA, USA
Contact:

Re: Wilderness Overhaul

Post by ByteMixer »

Someone say something about steep rock faces going into water?

https://upload.wikimedia.org/wikipedia/ ... cliffs.jpg

:D FWIW, that image is from some place in Oregon.

But there are other places with a bit more beach, too, haha! https://s2.favim.com/orig/150708/beach- ... 924973.jpg
"Whatever you do, make good art." - Neil Gaiman

User avatar
Ninelan
Posts: 187
Joined: Wed Jun 30, 2021 10:30 am
Location: Under your bed
Contact:

Re: Wilderness Overhaul

Post by Ninelan »

Those are gorgeous!

And mmm~ such tweaks are always nifty in bringing just that extra pinch of life into the terrain.
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

User avatar
Daniel87
Posts: 391
Joined: Thu Nov 28, 2019 6:25 pm

Re: Wilderness Overhaul

Post by Daniel87 »

Sorry for my lack of updates and replies.
Currently I need to help a close friend with his bachelor thesis in the fields of statistics (Doing the testing and plotting) and am also drowning in translation work. I am the sole money earner for my family due to COVID, so the mod is currently on ice. But rest assured, that it is not forgotten and will be continued in the future. It seems that currently the forum activity slowed down anyway and DFU has lost popularity to some degree.
I bet once the cold months are returning and people are spending more time at home, the forum and game will experience somewhat of a revival.

Small reminder to myself:
ToDo:
- Rework KoWs terrain texture gradients and send them to him, so I can implement them into my mod.
- Finalizing the forest families in temperate climate, so I can move on to desert climate
- Fixing a major bug where MapPixels are not being completely filled with vegetation, despite no errors from BillboardBatch for a possible max count.
(No bloody idea where this bug originates from)
In Julianos we Trust.

User avatar
King of Worms
Posts: 4747
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Wilderness Overhaul

Post by King of Worms »

Yes summer tends to be slower.. hope to see you back, would be sad to see this mod and work you have put in it vanish. Take care!

User avatar
ByteMixer
Posts: 153
Joined: Sun Mar 25, 2018 4:43 am
Location: Philadelphia, PA, USA
Contact:

Re: Wilderness Overhaul

Post by ByteMixer »

No worries, and yeah summer is a little slower. Our band is rehearsing regularly again, I've been writing a couple new songs, and I've got some other activities (HEMA) so I haven't been around as much lately. We just did a photo shoot last weekend to get some good images for promotional material and such, plus we're about to send a deposit off to an animator for a music video of one of my songs. Our first album is done and mastered (Phil Niccolo here in Philly did the mastering work for us) so we're just trying to line it up with one of our upcoming shows to officially release it to the distributor. (I think we planned to release through Bandcamp and DistroKid). So yeah, I'm a little busy myself. :)
"Whatever you do, make good art." - Neil Gaiman

User avatar
Shapur
Posts: 154
Joined: Wed Apr 21, 2021 5:11 pm
Location: Czech Republic
Contact:

Re: Wilderness Overhaul

Post by Shapur »

Hi,
since I couldn't find a working download link, I decided to rebuild this fine work of art for Daggerfall Unity 0.13.0, making it potentially more compactible.

Here is the link: https://drive.google.com/file/d/13VR2wO ... sp=sharing
Link to my github here.
And here is my nexus profile.

User avatar
Daniel87
Posts: 391
Joined: Thu Nov 28, 2019 6:25 pm

Re: Wilderness Overhaul

Post by Daniel87 »

Shapur wrote: Tue Sep 21, 2021 5:27 pm Hi,
since I couldn't find a working download link, I decided to rebuild this fine work of art for Daggerfall Unity 0.13.0, making it potentially more compactible.

Here is the link: https://drive.google.com/file/d/13VR2wO ... sp=sharing
Arg, thanks!
Yeah, the download link expired a while ago and I forgot to rehost it.
When winter comes closer, I will resume work on this :)

Did you need to do any major changes to have it run compatible with 0.13.0?
In Julianos we Trust.

User avatar
Shapur
Posts: 154
Joined: Wed Apr 21, 2021 5:11 pm
Location: Czech Republic
Contact:

Re: Wilderness Overhaul

Post by Shapur »

Daniel87 wrote: Wed Sep 22, 2021 8:29 am
Shapur wrote: Tue Sep 21, 2021 5:27 pm Hi,
since I couldn't find a working download link, I decided to rebuild this fine work of art for Daggerfall Unity 0.13.0, making it potentially more compactible.

Here is the link: https://drive.google.com/file/d/13VR2wO ... sp=sharing
Arg, thanks!
Yeah, the download link expired a while ago and I forgot to rehost it.
When winter comes closer, I will resume work on this :)

Did you need to do any major changes to have it run compatible with 0.13.0?
The only thing I changed is the DFU version in the .dfmod.json file. :)

(This kind stuff goes way beyond my abilities)

Good to hear this project hasn't been abandoned. Hope you're doing well.
Link to my github here.
And here is my nexus profile.

User avatar
Daniel87
Posts: 391
Joined: Thu Nov 28, 2019 6:25 pm

Re: Wilderness Overhaul

Post by Daniel87 »

Shapur wrote: Wed Sep 22, 2021 3:54 pm
Daniel87 wrote: Wed Sep 22, 2021 8:29 am
Shapur wrote: Tue Sep 21, 2021 5:27 pm Hi,
since I couldn't find a working download link, I decided to rebuild this fine work of art for Daggerfall Unity 0.13.0, making it potentially more compactible.

Here is the link: https://drive.google.com/file/d/13VR2wO ... sp=sharing
Arg, thanks!
Yeah, the download link expired a while ago and I forgot to rehost it.
When winter comes closer, I will resume work on this :)

Did you need to do any major changes to have it run compatible with 0.13.0?
The only thing I changed is the DFU version in the .dfmod.json file. :)

(This kind stuff goes way beyond my abilities)

Good to hear this project hasn't been abandoned. Hope you're doing well.
Thank you!
In Julianos we Trust.

Post Reply