[MOD] Villain Variety
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
[MOD] Villain Variety
Villain Variety
by carademono, kaboissonneault, and Hazelnut
This mod adds 720 distinct face and outfit combinations for Daggerfall's NPC class enemies, as opposed to vanilla Daggerfall's sixteen. Adventurers and bandits in Hammerfell are now Redguards.
You can download the mod here: https://www.nexusmods.com/daggerfallunity/mods/244
The mod's source and image files can be found on Github: https://github.com/drcarademono/WIP-villainvariety. Enjoy doing pixel art and interested in contributing your own variations or alternative races? You can download the XCFs from the optional files on Nexus.
Screenshots
by carademono, kaboissonneault, and Hazelnut
This mod adds 720 distinct face and outfit combinations for Daggerfall's NPC class enemies, as opposed to vanilla Daggerfall's sixteen. Adventurers and bandits in Hammerfell are now Redguards.
You can download the mod here: https://www.nexusmods.com/daggerfallunity/mods/244
The mod's source and image files can be found on Github: https://github.com/drcarademono/WIP-villainvariety. Enjoy doing pixel art and interested in contributing your own variations or alternative races? You can download the XCFs from the optional files on Nexus.
Screenshots
Last edited by carademono on Mon Oct 25, 2021 6:33 pm, edited 3 times in total.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- Ninelan
- Posts: 187
- Joined: Wed Jun 30, 2021 10:30 am
- Location: Under your bed
- Contact:
Re: [WIP] Villain Variety
Wonderful! It looks nicely cohesive and appealing to the eye.
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness
https://www.patreon.com/fireflyness
- Azteca
- Posts: 143
- Joined: Tue Mar 26, 2019 12:38 am
Re: [WIP] Villain Variety
Very very cool. I look forward to playing with the finished product.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [WIP] Villain Variety
Thanks for the encouragement! Spriting is now 90% done. I'm looking to release tomorrow or the day after.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [WIP] Villain Variety
The mod is now released: https://www.nexusmods.com/daggerfallunity/mods/244. Enjoy!
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- Shapur
- Posts: 154
- Joined: Wed Apr 21, 2021 5:11 pm
- Location: Czech Republic
- Contact:
Re: [WIP] Villain Variety
I will.
- NikitaTheTanner
- Posts: 366
- Joined: Sun Oct 18, 2015 7:57 pm
Re: [WIP] Villain Variety
Amazing mod, something the game was sorely lacking are the Redguard enemies! Thank you for the release
-
- Posts: 5
- Joined: Wed Nov 17, 2021 3:40 pm
Re: [MOD] Villain Variety
Really nice mod, very immersive!
Don't want to play without it, but i have some weird texture issues with 13.2b version of the game. It happens exclusive with this mod(tested with only this mod, and with every other mod but this)
Every transparent enemy(wraiths or ghosts usually, as most common enemies) looks very washed out and non transparent, like their texture reflected from strong light. Idk why exactly this mod causing it, i doubt it even changes non humanoid enemies.
From non-dfmod mods i'm using only vanilla normal mapped textures and some weapon/paperdoll stuff, nothing changes ghost enemy textures. Didn't noticed any other problem so far.
And i don't know if it happens just for me, my 12.3 game crashed when i tried to load existing save, or completely new game. Again, tested with only this mod active. No one else mentioned it, so it could be on my end.
Don't want to play without it, but i have some weird texture issues with 13.2b version of the game. It happens exclusive with this mod(tested with only this mod, and with every other mod but this)
Every transparent enemy(wraiths or ghosts usually, as most common enemies) looks very washed out and non transparent, like their texture reflected from strong light. Idk why exactly this mod causing it, i doubt it even changes non humanoid enemies.
From non-dfmod mods i'm using only vanilla normal mapped textures and some weapon/paperdoll stuff, nothing changes ghost enemy textures. Didn't noticed any other problem so far.
And i don't know if it happens just for me, my 12.3 game crashed when i tried to load existing save, or completely new game. Again, tested with only this mod active. No one else mentioned it, so it could be on my end.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Villain Variety
New version up on Nexus: https://www.nexusmods.com/daggerfallunity/mods/244
This version adds varied vampires, orcs, and centaurs.
- Orcs have ten different faces and three different skin tones
- Centaurs have ten different faces, some bearded
- Male and female vampires have fifteen faces, appear as Bretons, Nords, and Redguards, and bare their fangs when they attack
Make sure to delete your old dfmod, as I changed the filename to reflect the new monsters.
A big hat tip to Kab the Bird Ranger for all his work on this!
This version adds varied vampires, orcs, and centaurs.
- Orcs have ten different faces and three different skin tones
- Centaurs have ten different faces, some bearded
- Male and female vampires have fifteen faces, appear as Bretons, Nords, and Redguards, and bare their fangs when they attack
Make sure to delete your old dfmod, as I changed the filename to reflect the new monsters.
A big hat tip to Kab the Bird Ranger for all his work on this!
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: [MOD] Villain Variety
I see those vanilla skies enhanced teases!