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Regnier wrote: ↑Wed Dec 08, 2021 3:15 am
really awesome mod, major addition to DFU.
What is the current status of its use with human enemies? you mentioned that streetwise and etiquette wouldnt be affected.
sorry if you mentioned it already
Right now I'm testing it with Streetwise and Etiquette enabled, so you can attempt to pacify any enemy that use those language skills. I'm going to make this optional in the mod settings though, so the user can decide if they want to play this way. How they are levelled is still yet to be determined though, it may be that they don't get levelled when you use them for manual pacify attempts (As using the tone options when talking to NPCs already raises these skills).
I'm getting close to something stable now, so can actually start testing how the levelling feels.
Regnier wrote: ↑Wed Dec 08, 2021 3:15 am
really awesome mod, major addition to DFU.
What is the current status of its use with human enemies? you mentioned that streetwise and etiquette wouldnt be affected.
sorry if you mentioned it already
Right now I'm testing it with Streetwise and Etiquette enabled, so you can attempt to pacify any enemy that use those language skills. I'm going to make this optional in the mod settings though, so the user can decide if they want to play this way. How they are levelled is still yet to be determined though, it may be that they don't get levelled when you use them for manual pacify attempts (As using the tone options when talking to NPCs already raises these skills).
I'm getting close to something stable now, so can actually start testing how the levelling feels.
ok, good that its an option. I want to be able to pacify anything, it makes sense that youd be better at pacifying humans so i think ill play with it on.
i see how the leveling could be imbalanced; maybe reduce all streetwise and etiquette increases because theres twice as much stimuli.
Nystul wrote: ↑Mon Nov 29, 2021 9:18 pm
this is awesome!
some ideas that come to mind would be:
imps could restore some mana if you ask them for it
centaurs could offer a repair item service (maybe even magical repair)
giants could give an endurance buff to player if asked for
harpies could cast levitate or slow fall buff on player if asked for
spriggans could heal some health if asked for
nymphs could cast a water walking or water breathing buff on players if asked for
orcs could give player a poison weapon dmg buff if asked for, furthermore they could offer some orcish weapons and armor for buying
dragonlings could cast a fire dmg buff or fire protection buff if asked for
daedras could teleport you to a random quest marker or to the dungeon exit if asked for, they could offer some daedric weapons and armor for buying
other elemental magic protection buffs could be distributed among the monster classes
These are great ideas, Would you also have them locked behind a skill requirement? (like with the other language skill and PER checks)
yeah, definitely so raising those skills could be even more meaningful
those were just suggestions, so I won't mind if you decide to move some of them around mob race/change them
Nystul wrote: ↑Mon Dec 13, 2021 4:51 pm
yeah, definitely so raising those skills could be even more meaningful
those were just suggestions, so I won't mind if you decide to move some of them around mob race/change them
I will implement those kind of the ideas after the initial release I think
I've got something stable for everything else now (phew), so I'll move onto testing and start the tweaking process, but I should have a v0.1 out soonish
Macadaynu wrote: ↑Tue Dec 14, 2021 10:05 pm
I will implement those kind of the ideas after the initial release I think
I've got something stable for everything else now (phew), so I'll move onto testing and start the tweaking process, but I should have a v0.1 out soonish
So I'm at the stage where everything seems to be working in isolation, but finding incompatibilities here and there with other mods.
Also the levelling still feels kind of slow (I'm playing with the Archaeologists mod enabled), although this should be helped by using Ralzar's Skill Books mod to boost your language skills with.
I haven't got time to test a full playthrough, so I'll see what feedback I get in terms of levelling and can always tweak this post release.
Going to continue testing and try to fix any further incompatibilities that I find.