Version 1 of Warm Ashes is now out. Please give any feedback! It's in it's very basic form at the moment but it selects up to 80 different random events at dungeons only at the moment
Install:
1. Extract files into your "streamingassets/quest" folder
2. Open a savefile you'd like to run it in
3. Open the console with the (`) key
4. Type " start quest WAQ00 "
5. All finished
Villagers can't be scaled atm so until that's available I can't do much besides work on some sprites and hope they don't look horrible.
Here's what the male warrior looks like.
He definitely shrunk. Besides that I have a problem where if a villager is fully replaced, then they start disappearing from distances. So right now I have them intentionally missing a frame so they don't disappear.
The problem where sprites disappear at a certain distance sounds like a classic mipmap problem. There might be an issue with texture injection missing mipmap generation for some reason when replacing all the frames. This might be something TheLacus will need to check in the injection setup.
Interkarma wrote: ↑Wed May 30, 2018 2:44 am
This is cool!
The problem where sprites disappear at a certain distance sounds like a classic mipmap problem. There might be an issue with texture injection missing mipmap generation for some reason when replacing all the frames. This might be something TheLacus will need to check in the injection setup.
Sounds about right Interkarma, I wonder if something like that changed since build 107 which does not have this problem? Ive send Lacus the PM and the files to test it. Thanks!
Interkarma wrote: ↑Wed May 30, 2018 2:44 am
This is cool!
The problem where sprites disappear at a certain distance sounds like a classic mipmap problem. There might be an issue with texture injection missing mipmap generation for some reason when replacing all the frames. This might be something TheLacus will need to check in the injection setup.
I believe the issue is the same i talked you about, which you suggested was related to camera frustum. Still have no idea how texture injection could cause this, nor why it only appeared recently
The image you linked is very close to player and shows a clipped render. That's why I felt it could be frustum related.
The problem mentioned above manifests in NPCs disappearing completely once a certain distance away. And only once all frames have been replaced. That sounds more like a classic mipmap problem.
Interkarma wrote: ↑Wed May 30, 2018 10:27 pm
The problem mentioned above manifests in NPCs disappearing completely once a certain distance away. And only once all frames have been replaced. That sounds more like a classic mipmap problem.
Mipmaps is enabled on individual textures, count property confirms it. I'll see if there is an issue with atlas.
@Kamer can you send me via pm all textures for an NPC that allow to reproduce bug?
Interkarma wrote: ↑Wed May 30, 2018 10:27 pm
The problem mentioned above manifests in NPCs disappearing completely once a certain distance away. And only once all frames have been replaced. That sounds more like a classic mipmap problem.
Mipmaps is enabled on individual textures, count property confirms it. I'll see if there is an issue with atlas.
@Kamer can you send me via pm all textures for an NPC that allow to reproduce bug?
Yea I missed these posts. I'll send them your way.