Kamer's Projects

Show off your mod creations or just a work in progress.
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Kamer
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Kamer » Tue May 29, 2018 10:30 pm

Version 1 of Warm Ashes is now out. Please give any feedback! It's in it's very basic form at the moment but it selects up to 80 different random events at dungeons only at the moment

Download: WarmAshesV1

Install:
1. Extract files into your "streamingassets/quest" folder
2. Open a savefile you'd like to run it in
3. Open the console with the (`) key
4. Type " start quest WAQ00 "
5. All finished

Spoiler!
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Kamer
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Kamer » Wed May 30, 2018 2:38 am

Villagers can't be scaled atm so until that's available I can't do much besides work on some sprites and hope they don't look horrible.

Here's what the male warrior looks like.
Image
Image

He definitely shrunk. Besides that I have a problem where if a villager is fully replaced, then they start disappearing from distances. So right now I have them intentionally missing a frame so they don't disappear.

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Interkarma
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Interkarma » Wed May 30, 2018 2:44 am

This is cool!

The problem where sprites disappear at a certain distance sounds like a classic mipmap problem. There might be an issue with texture injection missing mipmap generation for some reason when replacing all the frames. This might be something TheLacus will need to check in the injection setup.

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King of Worms
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Location: Scourg Barrow
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Re: Kamer's Projects Villager Immersion Overhaul

Post by King of Worms » Wed May 30, 2018 7:48 pm

Interkarma wrote:
Wed May 30, 2018 2:44 am
This is cool!

The problem where sprites disappear at a certain distance sounds like a classic mipmap problem. There might be an issue with texture injection missing mipmap generation for some reason when replacing all the frames. This might be something TheLacus will need to check in the injection setup.
Sounds about right Interkarma, I wonder if something like that changed since build 107 which does not have this problem? Ive send Lacus the PM and the files to test it. Thanks!

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TheLacus
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Re: Kamer's Projects Villager Immersion Overhaul

Post by TheLacus » Wed May 30, 2018 9:26 pm

Interkarma wrote:
Wed May 30, 2018 2:44 am
This is cool!

The problem where sprites disappear at a certain distance sounds like a classic mipmap problem. There might be an issue with texture injection missing mipmap generation for some reason when replacing all the frames. This might be something TheLacus will need to check in the injection setup.
I believe the issue is the same i talked you about, which you suggested was related to camera frustum. Still have no idea how texture injection could cause this, nor why it only appeared recently :?
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Interkarma
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Interkarma » Wed May 30, 2018 10:27 pm

The image you linked is very close to player and shows a clipped render. That's why I felt it could be frustum related.

The problem mentioned above manifests in NPCs disappearing completely once a certain distance away. And only once all frames have been replaced. That sounds more like a classic mipmap problem.

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TheLacus
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Re: Kamer's Projects Villager Immersion Overhaul

Post by TheLacus » Thu May 31, 2018 8:01 pm

Interkarma wrote:
Wed May 30, 2018 10:27 pm
The problem mentioned above manifests in NPCs disappearing completely once a certain distance away. And only once all frames have been replaced. That sounds more like a classic mipmap problem.
Mipmaps is enabled on individual textures, count property confirms it. I'll see if there is an issue with atlas.

@Kamer can you send me via pm all textures for an NPC that allow to reproduce bug?
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Interkarma
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Interkarma » Thu May 31, 2018 8:24 pm

Thanks for looking into that TheLacus. :)

Let me know what you find and if there's anything I can do to help.

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Kamer
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Kamer » Sun Jun 03, 2018 12:54 am

An Argonian Race Concept Piece

Argonian Concept.png
Argonian Concept.png (360.88 KiB) Viewed 361 times
Argonian Concept 2.png
Argonian Concept 2.png (338.69 KiB) Viewed 353 times
Last edited by Kamer on Sun Jun 03, 2018 2:45 am, edited 1 time in total.

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Kamer
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Kamer » Sun Jun 03, 2018 12:54 am

TheLacus wrote:
Thu May 31, 2018 8:01 pm
Interkarma wrote:
Wed May 30, 2018 10:27 pm
The problem mentioned above manifests in NPCs disappearing completely once a certain distance away. And only once all frames have been replaced. That sounds more like a classic mipmap problem.
Mipmaps is enabled on individual textures, count property confirms it. I'll see if there is an issue with atlas.

@Kamer can you send me via pm all textures for an NPC that allow to reproduce bug?
Yea I missed these posts. I'll send them your way.

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