Kamer's Projects

Show off your mod creations or just a work in progress.
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Jay_H
Posts: 1524
Joined: Tue Aug 25, 2015 1:54 am

Re: Kamer's Projects Villager Immersion Overhaul

Post by Jay_H » Sun Jun 03, 2018 12:56 am

I really like this. Excellent classic-style additions.
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

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Kamer
Posts: 113
Joined: Mon Mar 05, 2018 9:26 pm

Re: Kamer's Projects Villager Immersion Overhaul

Post by Kamer » Sun Jun 03, 2018 1:01 am

This project is still in early concept phases but I'm beginning to wonder if there is a way to put in a mod for randomly selecting a set of sprites to replace individual objects as they are created. That way it wouldn't be so much a replacement project as instead would be expanding. If anyone know's anything about that and could possibly help, please let me know!


Also, here is how the OblivionLoadScreen Version 3 is looking:
Spoiler!

Much closer to Oblivion this time around
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Kamer
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Kamer » Sun Jun 03, 2018 6:34 pm

Early Khajiit WIP

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Kamer
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Kamer » Mon Jun 04, 2018 3:29 am

Am happy with the new build :)
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Interkarma
Posts: 3369
Joined: Sun Mar 22, 2015 1:51 am

Re: Kamer's Projects Villager Immersion Overhaul

Post by Interkarma » Mon Jun 04, 2018 5:18 am

Looking good! :D

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Arctus
Posts: 53
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Arctus » Mon Jun 04, 2018 5:33 am

Damn man, looking good.

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Kamer
Posts: 113
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Kamer » Mon Jun 04, 2018 8:09 am

Thanks to TheLacus, Villagers can be scaled now! Horses are back in and are using High Quality sprites that went unsused.

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MrFlibble
Posts: 36
Joined: Sat Jan 27, 2018 10:43 am

Re: Kamer's Projects Villager Immersion Overhaul

Post by MrFlibble » Tue Jun 05, 2018 11:05 am

On a side note, there's an artist in the Duke Nukem community who does some very good monster and character sprites (combining original sprite edits and new pre-rendered sprites from models) that are pretty much true to the original 1996 stuff in style:
https://forums.duke4.net/topic/9800-npc-girl-sprites/
https://forums.duke4.net/topic/9800-npc ... _p__294388
https://forums.duke4.net/topic/9800-npc ... _p__294599
https://forums.duke4.net/topic/9800-npc ... _p__296607
https://forums.duke4.net/topic/9800-npc ... _p__298218
https://forums.duke4.net/topic/8802-duk ... _p__293164
https://forums.duke4.net/topic/8802-duk ... _p__293206
https://forums.duke4.net/topic/8802-duk ... _p__293481
https://forums.duke4.net/topic/8802-duk ... _p__293715
https://forums.duke4.net/topic/8802-duk ... _p__294094
https://forums.duke4.net/topic/8802-duk ... _p__294422
https://forums.duke4.net/topic/8802-duk ... _p__294846

(there's some NSWF stuff there JIC but it's under spoiler tags)

I believe that this is a pretty good proof-of-concept that new art in the style of original sprite work can be created, with the possibility of higher resolution sprites -- provided that you can get an able artist to do 3D models and then produce hi-res sprite animations from them.

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Kamer
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Kamer » Wed Jun 06, 2018 1:22 am

Don't look behind you.
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Interkarma
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Re: Kamer's Projects Villager Immersion Overhaul

Post by Interkarma » Wed Jun 06, 2018 1:49 am

Nice classic-looking rework you made there. Fits right in with the human-looking avatars in DF.

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