Foot tracks in Daggerfall

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LypyL
Posts: 512
Joined: Sun Mar 22, 2015 3:48 am

Re: Foot tracks in Daggerfall

Post by LypyL »

This format now seems to be well understood, so I can start expanding enemy classes with real data from Daggerfall files now. This should also make it into final 1.3 release, but takes a slightly lower priority than the translation back-end.
That's awesome news! Out of curiosity - what's the potential for getting the data for inventory type items from Daggerfall in the future?

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Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Re: Foot tracks in Daggerfall

Post by Interkarma »

LypyL wrote:
This format now seems to be well understood, so I can start expanding enemy classes with real data from Daggerfall files now. This should also make it into final 1.3 release, but takes a slightly lower priority than the translation back-end.
That's awesome news! Out of curiosity - what's the potential for getting the data for inventory type items from Daggerfall in the future?
The magic 8 balls says "outlook good". Inventory items are in the .exe and general structure is known. It's on my list of things to do. :)

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