On intro video

Show off your mod creations or just a work in progress.
User avatar
MasonFace
Posts: 331
Joined: Tue Nov 27, 2018 7:28 pm
Contact:

Re: On intro video

Post by MasonFace » Wed Mar 06, 2019 6:45 pm

You've probably already uncovered this, but checkout "adelay" instead of "itoffset" and see if that fixes it.

https://superuser.com/questions/1292727 ... dia-player

User avatar
pango
Posts: 1397
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: On intro video

Post by pango » Wed Mar 06, 2019 6:46 pm

adelay only accepts a positive parameter, that didn't work.

I went for the simplest fix: remove 620ms of silence from the beginning of audio :lol:
Should work for everyone now...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
MasonFace
Posts: 331
Joined: Tue Nov 27, 2018 7:28 pm
Contact:

Re: On intro video

Post by MasonFace » Wed Mar 06, 2019 7:12 pm

Yup, that works! Well done! :D

User avatar
King of Worms
Posts: 2166
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: On intro video

Post by King of Worms » Wed Mar 06, 2019 7:27 pm

Simple solutions are the best, well done :)

User avatar
Azteca
Posts: 80
Joined: Tue Mar 26, 2019 12:38 am

Re: On intro video

Post by Azteca » Sat Mar 30, 2019 12:17 am

MasonFace wrote:
Mon Mar 04, 2019 7:48 pm
I've used ESRGAN to upscale the live action portion of the intro and used frame interpolation to increase the frame rate from 15 to 30. Download below and feel free to use or modify:

https://drive.google.com/open?id=1yrJnq ... Ryy3xpAwNP

*Note, I'm aware that the fire looks pretty wonky. Not much I could do with it without manually masking that area each frame. Maybe someone with good video editing software/skills could mask the region and apply a denoise filter on it? :?

I have a high-quality video denoising tool. Could you send me the original video? It would be easier to start with the original video and have you process the denoised result. It works better with consistent noise patterns. It may or may not work (it is really designed for removing camera sensor noise rather than compression artifacts), but I figure it's worth a try. Thanks.

User avatar
MasonFace
Posts: 331
Joined: Tue Nov 27, 2018 7:28 pm
Contact:

Re: On intro video

Post by MasonFace » Sat Mar 30, 2019 1:12 am

Here it is: https://drive.google.com/open?id=1kS3dX ... XgJnfQ5inE

You can just strip the first 45 seconds or so to get to the live action part.

Thanks!

User avatar
Azteca
Posts: 80
Joined: Tue Mar 26, 2019 12:38 am

Re: On intro video

Post by Azteca » Sat Mar 30, 2019 11:26 am

MasonFace wrote:
Tue Mar 05, 2019 8:19 pm
I agree that the Rhymers version of the video is hard to beat :)
But I think the sound is not so good... sounds muffled, esp the voice (the whole sound part was remade, new voice was recorded and new background music used) Maybe Pango can try to clean the original video sound and switch it to the Rhymers video? It might be the best version?
Reading back through this forum thread, it sounds like Rhymer was also not too keen on the audio. I think his vision was to have it re-recorded. I wouldn't mind taking a crack at doing the voice over; the accent wouldn't be hard for me to do, but my microphone is crap. Also, I have that condition where I cringe when I hear my own voice played back, so don't be surprised if I don't follow through on this. :lol:
Audio is my specialty. I'm no professional voiceover artist, but I have a good recording setup and can give the VO some reverb that sounds nice but doesn't make it hard to understand the words. I will record in the next few weeks when I get the chance.

Speaking of which...could someone provide me with a script?

We will still need music. Rhymer had someone compose music for him but it seems he no longer has access to that file. If we can get the file from Rhymer or contact the composer, that would be great. If not, maybe ByteMixer or one of our other music folks can take a crack at it. I could, technically, try to recreate it with some decent string sounds I have, but they may have an easier time of it.

User avatar
Azteca
Posts: 80
Joined: Tue Mar 26, 2019 12:38 am

Re: On intro video

Post by Azteca » Sat Mar 30, 2019 11:27 am

MasonFace wrote:
Sat Mar 30, 2019 1:12 am
Here it is: https://drive.google.com/open?id=1kS3dX ... XgJnfQ5inE

You can just strip the first 45 seconds or so to get to the live action part.

Thanks!
Thanks, MasonFace. I played with the settings last night and thankfully, it worked nicely on his face. Hoping to render it out this morning.

User avatar
Azteca
Posts: 80
Joined: Tue Mar 26, 2019 12:38 am

Re: On intro video

Post by Azteca » Sat Mar 30, 2019 2:05 pm

It is rendering and I will post it later today. However, I did not realize this was the version with the synthesized frames. My denoiser evaluates the noise from frame to frame and was detecting every second and third frame as duplicates. On review, I saw the slight morph, but it’s not optimal for my purposes. So if you have the original file on hand, I would gladly process that. Hopefully that would give you a better result for the frame interpolation.
There is a sharpening feature in the denoiser that normally works wonderfully but in this case it brought out some noise in the shadows under his eyes and around his nose. It’s hard as the background is basically pure black with no noise. So the denoiser is working from a small patch of skin on the main character. Anyhow, my point being - I’d recommend sharpening after the upscale.

User avatar
Azteca
Posts: 80
Joined: Tue Mar 26, 2019 12:38 am

Re: On intro video

Post by Azteca » Sat Mar 30, 2019 5:30 pm

Ok, here is the denoised live action video.

https://www.dropbox.com/s/6ksci2ezzjfnz ... g.mp4?dl=0

Image comparison here: https://imgsli.com/MzA5Nw

Post Reply