Tamriel Mixdown

Show off your mod creations or just a work in progress.
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jayhova
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Re: Tamriel Mixdown

Post by jayhova »

What are you using to clean up the noise? There is a tool in Audacity to remove noise where you find a sample of the noise you wish to remove and it applies a noise canceling algorithm to the waveform.
Remember always 'What would Julian Do?'.

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pango
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Re: Tamriel Mixdown

Post by pango »

Yup, I'm using that feature of Audacity.... among others
I updated the link, I noticed that some sound looping was not right (for example rain).
And then some sounds I forgot. And others that I've found to still have some noise when listening to them again...
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King of Worms
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Re: Tamriel Mixdown

Post by King of Worms »

Pango, those sounds are very clean!! Well done man! I like messing with sound, and those results u produced are just beautiful :geek:

So, how to get those sounds ingame?

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pango
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Re: Tamriel Mixdown

Post by pango »

I'm glad you like them! :)
Seriously, I still learned a lot doing this, so it's cool to have some external hear to confirm results are good.

Copy them under DaggerfallUnity_Data/StreamingAssets/Sound/ and you should be good to go.
I just noticed that the title screen (Daggerfall logo) doesn't seem to use modded sounds.
And I don't always get sound when choosing class, there must be some bug around...
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pango
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Re: Tamriel Mixdown

Post by pango »

pango wrote: Tue Dec 18, 2018 1:39 am I just noticed that the title screen (Daggerfall logo) doesn't seem to use modded sounds.
And I don't always get sound when choosing class, there must be some bug around...
Made a PR for race choice; I guess the issue with the Intro screen is that it doesn't use the sound clip: it's a video!
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King of Worms
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Re: Tamriel Mixdown

Post by King of Worms »

Thanks for info! And when its ready, please make a separate thread for it, its very hidden here :D This should go to released mods section than. Its very good. EDIT: Yes, that scene has baked in sound to the vid I guess .)

JokeDeity
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Re: Tamriel Mixdown

Post by JokeDeity »

pango wrote: Sun Oct 28, 2018 12:26 am That looks promising...
Make all sound effects respect volume setting (by Allofich)
How do I add this? Crickets still play with sound completely off.

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pango
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Re: Tamriel Mixdown

Post by pango »

JokeDeity wrote: Wed Aug 07, 2019 6:23 pm How do I add this? Crickets still play with sound completely off.
That has been merged in last October, you're already running that code
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JokeDeity
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Re: Tamriel Mixdown

Post by JokeDeity »

Oh, dang, so the crickets are not working correctly for anyone on the current build, to be clear?

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pango
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Re: Tamriel Mixdown

Post by pango »

Ah, I see, the volume of looping sounds (crickets, rain) is not immediately updated; It would only become effective after they're been stopped then restarted.
I submitted a PR that fixes that.
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