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Re: Tamriel Mixdown

Posted: Sun Dec 16, 2018 10:10 pm
by jayhova
What are you using to clean up the noise? There is a tool in Audacity to remove noise where you find a sample of the noise you wish to remove and it applies a noise canceling algorithm to the waveform.

Re: Tamriel Mixdown

Posted: Sun Dec 16, 2018 11:35 pm
by pango
Yup, I'm using that feature of Audacity.... among others
I updated the link, I noticed that some sound looping was not right (for example rain).
And then some sounds I forgot. And others that I've found to still have some noise when listening to them again...

Re: Tamriel Mixdown

Posted: Mon Dec 17, 2018 7:42 pm
by King of Worms
Pango, those sounds are very clean!! Well done man! I like messing with sound, and those results u produced are just beautiful :geek:

So, how to get those sounds ingame?

Re: Tamriel Mixdown

Posted: Tue Dec 18, 2018 1:39 am
by pango
I'm glad you like them! :)
Seriously, I still learned a lot doing this, so it's cool to have some external hear to confirm results are good.

Copy them under DaggerfallUnity_Data/StreamingAssets/Sound/ and you should be good to go.
I just noticed that the title screen (Daggerfall logo) doesn't seem to use modded sounds.
And I don't always get sound when choosing class, there must be some bug around...

Re: Tamriel Mixdown

Posted: Tue Dec 18, 2018 6:02 am
by pango
pango wrote: Tue Dec 18, 2018 1:39 am I just noticed that the title screen (Daggerfall logo) doesn't seem to use modded sounds.
And I don't always get sound when choosing class, there must be some bug around...
Made a PR for race choice; I guess the issue with the Intro screen is that it doesn't use the sound clip: it's a video!

Re: Tamriel Mixdown

Posted: Thu Jan 03, 2019 6:01 pm
by King of Worms
Thanks for info! And when its ready, please make a separate thread for it, its very hidden here :D This should go to released mods section than. Its very good. EDIT: Yes, that scene has baked in sound to the vid I guess .)

Re: Tamriel Mixdown

Posted: Wed Aug 07, 2019 6:23 pm
by JokeDeity
pango wrote: Sun Oct 28, 2018 12:26 am That looks promising...
Make all sound effects respect volume setting (by Allofich)
How do I add this? Crickets still play with sound completely off.

Re: Tamriel Mixdown

Posted: Wed Aug 07, 2019 6:44 pm
by pango
JokeDeity wrote: Wed Aug 07, 2019 6:23 pm How do I add this? Crickets still play with sound completely off.
That has been merged in last October, you're already running that code

Re: Tamriel Mixdown

Posted: Wed Aug 07, 2019 6:50 pm
by JokeDeity
Oh, dang, so the crickets are not working correctly for anyone on the current build, to be clear?

Re: Tamriel Mixdown

Posted: Wed Aug 07, 2019 10:30 pm
by pango
Ah, I see, the volume of looping sounds (crickets, rain) is not immediately updated; It would only become effective after they're been stopped then restarted.
I submitted a PR that fixes that.